public void TestButtonPressOnFocusAffectingControl()
        {
            Control parent = new Control();

            Controls.Desktop.WindowControl child1 = new Controls.Desktop.WindowControl();
            Controls.Desktop.WindowControl child2 = new Controls.Desktop.WindowControl();
            GamePadTestControl             child3 = new GamePadTestControl(true);

            parent.Children.Add(child1);
            parent.Children.Add(child2);
            parent.Children.Add(child3);
            GamePadTestControl child1child1 = new GamePadTestControl(false);
            GamePadTestControl child1child2 = new GamePadTestControl(false);
            GamePadTestControl child2child1 = new GamePadTestControl(false);

            child1.Children.Add(child1child1);
            child1.Children.Add(child1child2);
            child2.Children.Add(child2child1);

            parent.ProcessButtonPress(Buttons.A);
            Assert.AreEqual(1, child1child1.HeldButtonCount);
            Assert.AreEqual(1, child1child2.HeldButtonCount); // because child 1 returned false
            Assert.AreEqual(0, child2child1.HeldButtonCount); // because its parent affects focus
            Assert.AreEqual(1, child3.HeldButtonCount);       // because it doesn't affect focus
        }
        public void TestKeyPressOnFocusAffectingControl()
        {
            Control parent = new Control();

            Controls.Desktop.WindowControl child1 = new Controls.Desktop.WindowControl();
            Controls.Desktop.WindowControl child2 = new Controls.Desktop.WindowControl();
            KeyboardTestControl            child3 = new KeyboardTestControl(true);

            parent.Children.Add(child1);
            parent.Children.Add(child2);
            parent.Children.Add(child3);
            KeyboardTestControl child1child1 = new KeyboardTestControl(false);
            KeyboardTestControl child1child2 = new KeyboardTestControl(false);
            KeyboardTestControl child2child1 = new KeyboardTestControl(false);

            child1.Children.Add(child1child1);
            child1.Children.Add(child1child2);
            child2.Children.Add(child2child1);

            parent.ProcessKeyPress(Keys.A, false);
            Assert.AreEqual(1, child1child1.HeldKeyCount);
            Assert.AreEqual(1, child1child2.HeldKeyCount); // because child 1 returned false
            Assert.AreEqual(0, child2child1.HeldKeyCount); // because its parent affects focus
            Assert.AreEqual(1, child3.HeldKeyCount);       // because it doesn't affect focus
        }
        public void TestReorderControlsOnMousePress()
        {
            Control parent = new Control();

            parent.Bounds = new UniRectangle(10.0f, 10.0f, 80.0f, 80.0f);
            Controls.Desktop.WindowControl child1 = new Controls.Desktop.WindowControl();
            child1.Bounds = new UniRectangle(10.0f, 10.0f, 25.0f, 60.0f);
            Controls.Desktop.WindowControl child2 = new Controls.Desktop.WindowControl();
            child2.Bounds = new UniRectangle(45.0f, 10.0f, 25.0f, 60.0f);

            parent.Children.Add(child1);
            parent.Children.Add(child2);

            Assert.AreSame(child1, parent.Children[0]);
            Assert.AreSame(child2, parent.Children[1]);

            parent.ProcessMouseMove(100.0f, 100.0f, 60.0f, 30.0f);
            parent.ProcessMousePress(MouseButtons.Left);

            Assert.AreSame(child2, parent.Children[0]);
            Assert.AreSame(child1, parent.Children[1]);
        }
    public void TestButtonPressOnFocusAffectingControl() {
      Control parent = new Control();
      Controls.Desktop.WindowControl child1 = new Controls.Desktop.WindowControl();
      Controls.Desktop.WindowControl child2 = new Controls.Desktop.WindowControl();
      GamePadTestControl child3 = new GamePadTestControl(true);
      parent.Children.Add(child1);
      parent.Children.Add(child2);
      parent.Children.Add(child3);
      GamePadTestControl child1child1 = new GamePadTestControl(false);
      GamePadTestControl child1child2 = new GamePadTestControl(false);
      GamePadTestControl child2child1 = new GamePadTestControl(false);
      child1.Children.Add(child1child1);
      child1.Children.Add(child1child2);
      child2.Children.Add(child2child1);

      parent.ProcessButtonPress(Buttons.A);
      Assert.AreEqual(1, child1child1.HeldButtonCount);
      Assert.AreEqual(1, child1child2.HeldButtonCount); // because child 1 returned false
      Assert.AreEqual(0, child2child1.HeldButtonCount); // because its parent affects focus
      Assert.AreEqual(1, child3.HeldButtonCount); // because it doesn't affect focus
    }
    public void TestKeyPressOnFocusAffectingControl() {
      Control parent = new Control();
      Controls.Desktop.WindowControl child1 = new Controls.Desktop.WindowControl();
      Controls.Desktop.WindowControl child2 = new Controls.Desktop.WindowControl();
      KeyboardTestControl child3 = new KeyboardTestControl(true);
      parent.Children.Add(child1);
      parent.Children.Add(child2);
      parent.Children.Add(child3);
      KeyboardTestControl child1child1 = new KeyboardTestControl(false);
      KeyboardTestControl child1child2 = new KeyboardTestControl(false);
      KeyboardTestControl child2child1 = new KeyboardTestControl(false);
      child1.Children.Add(child1child1);
      child1.Children.Add(child1child2);
      child2.Children.Add(child2child1);

      parent.ProcessKeyPress(Keys.A, false);
      Assert.AreEqual(1, child1child1.HeldKeyCount);
      Assert.AreEqual(1, child1child2.HeldKeyCount); // because child 1 returned false
      Assert.AreEqual(0, child2child1.HeldKeyCount); // because its parent affects focus
      Assert.AreEqual(1, child3.HeldKeyCount); // because it doesn't affect focus
    }
    public void TestReorderControlsOnMousePress() {
      Control parent = new Control();
      parent.Bounds = new UniRectangle(10.0f, 10.0f, 80.0f, 80.0f);
      Controls.Desktop.WindowControl child1 = new Controls.Desktop.WindowControl();
      child1.Bounds = new UniRectangle(10.0f, 10.0f, 25.0f, 60.0f);
      Controls.Desktop.WindowControl child2 = new Controls.Desktop.WindowControl();
      child2.Bounds = new UniRectangle(45.0f, 10.0f, 25.0f, 60.0f);

      parent.Children.Add(child1);
      parent.Children.Add(child2);

      Assert.AreSame(child1, parent.Children[0]);
      Assert.AreSame(child2, parent.Children[1]);
      
      parent.ProcessMouseMove(100.0f, 100.0f, 60.0f, 30.0f);
      parent.ProcessMousePress(MouseButtons.Left);

      Assert.AreSame(child2, parent.Children[0]);
      Assert.AreSame(child1, parent.Children[1]);
    }