//input is handled here. private void FixedUpdate() { if (trig_active) { if (a_active && a_isEnabled) { Debug.Log(connectedController.GetControllerName() + "A Trigger!"); //Should be empty because the jump ability can't be transmitted. } } else { if (a_active && a_isEnabled) { Debug.Log(connectedController.GetControllerName() + "A"); Jump(); } } #region Physics Celine // MOVING HORIZONTALLY moveHorizontal = (Input.GetAxis(connectedController.GetHorizontal())); if (grounded) { rigidBody2D.velocity = new Vector2(moveHorizontal * speed, rigidBody2D.velocity.y); charAnimation.SetBool("PlayerWalk", true); charAnimation.SetBool("StoodStill", false); } else { // If player turns mid-jump if (tempMove > 0.01 && moveHorizontal < -0.01) { rigidBody2D.velocity = new Vector2(moveHorizontal * speed * 0.3f, rigidBody2D.velocity.y); } else if (tempMove < -0.01 && moveHorizontal > 0.01) { rigidBody2D.velocity = new Vector2(moveHorizontal * speed * 0.3f, rigidBody2D.velocity.y); } } if (moveHorizontal > -.07 && moveHorizontal < .07) { charAnimation.SetBool("PlayerWalk", false); } if (Input.GetAxisRaw(connectedController.GetHorizontal()) == 0) { charAnimation.SetBool("StoodStill", true); } if (moveHorizontal < -.25) { if (graphicsSlot.localScale.x > 0) { graphicsSlot.localScale = new Vector3(-graphicsSlot.localScale.x, graphicsSlot.localScale.y, graphicsSlot.localScale.z); pickupSlot.localPosition = new Vector3(-pickupSlot.localPosition.x, pickupSlot.localPosition.y, pickupSlot.localPosition.z); } } if (moveHorizontal > .25) { if (graphicsSlot.localScale.x < 0) { graphicsSlot.localScale = new Vector3(-graphicsSlot.localScale.x, graphicsSlot.localScale.y, graphicsSlot.localScale.z); pickupSlot.localPosition = new Vector3(-pickupSlot.localPosition.x, pickupSlot.localPosition.y, pickupSlot.localPosition.z); } } /* * if(facingRight) { * graphicsSlot.localScale = new Vector3(1, graphicsSlot.localScale.y, graphicsSlot.localScale.z); * } * else if(!facingRight) { * graphicsSlot.localScale = new Vector3(-1, graphicsSlot.localScale.y, graphicsSlot.localScale.z); * } */ // CLIMBING moveVertical = (Input.GetAxis(connectedController.GetVertical())); if (climbable) { charAnimation.SetBool("PlayerWalk", false); if (!grounded) { rigidBody2D.velocity = new Vector2(moveHorizontal * speed / 3, moveVertical * speed); audioManager.interactionSound(interactionSounds.stairs); } else { rigidBody2D.velocity = new Vector2(moveHorizontal * speed, moveVertical * speed); } } }