public void Init(ControlButtonType type) { this.Progress = 1.0f; this.Type = type; foreach (CommandLetter letter in GetComponentsInChildren <CommandLetter>(true)) { letter.Activate(this.Type); } foreach (HitType hitType in GetComponentsInChildren <HitType>(true)) { hitType.Activate(HitTypes.None); } }
public void Activate(ControlButtonType type) { gameObject.SetActive(this.Type == type); }