Exemple #1
0
 public static AudioClip GetSoundByName(string _name)
 {
     foreach (AudioClip current in SND.soundlist)
     {
         if (current.name == _name)
         {
             AudioClip result = current;
             return(result);
         }
     }
     SND.curSound = null;
     string[] array = _name.Split(new char[]
     {
         '/'
     });
     if (array.Length > 1)
     {
         SND.curSound = ContentLoader_.LoadAudio(array[array.Length - 1]);
     }
     else
     {
         SND.curSound = ContentLoader_.LoadAudio(_name);
     }
     if (SND.curSound == null)
     {
         return(null);
     }
     SND.soundlist.Add(SND.curSound);
     return(SND.curSound);
 }
Exemple #2
0
    private void LoadEnd()
    {
        GameObject gameObject = GameObject.Find("Camera");

        if (gameObject && gameObject.GetComponent <AudioSource>())
        {
            gameObject.GetComponent <AudioSource>().clip = ContentLoader_.LoadAudio("maintheme");
            gameObject.GetComponent <AudioSource>().Play();
            gameObject.GetComponent <AudioSource>().volume = Options.menuvol;
        }
        Main.tVig = TEX.GetTextureByName("vig");
        MonoBehaviour.print("MAIN.LOADEND");
    }
Exemple #3
0
 public void PostAwake()
 {
     HUD.cs                  = this;
     this.tBlack             = TEX.GetTextureByName("black");
     this.tGray0             = TEX.GetTextureByName("gray0");
     this.tWhite             = TEX.GetTextureByName("white");
     this.tYellow            = TEX.GetTextureByName("yellow");
     this.tHealthIcon        = TEX.GetTextureByName("GUI/health_icon");
     this.tArmorIcon         = TEX.GetTextureByName("GUI/armor_icon");
     this.tAmmoIcon          = TEX.GetTextureByName("GUI/ammo_icon");
     this.tFGIconOrange      = TEX.GetTextureByName("GUI/fg_orange");
     this.tFGIconGray        = TEX.GetTextureByName("GUI/fg_gray");
     this.tFGIconWhite       = TEX.GetTextureByName("GUI/fg_white");
     this.tFBIconOrange      = TEX.GetTextureByName("GUI/fb_orange");
     this.tFBIconGray        = TEX.GetTextureByName("GUI/fb_gray");
     this.tFBIconWhite       = TEX.GetTextureByName("GUI/fb_white");
     this.tSGIconOrange      = TEX.GetTextureByName("GUI/sg_orange");
     this.tSGIconGray        = TEX.GetTextureByName("GUI/sg_gray");
     this.tSGIconWhite       = TEX.GetTextureByName("GUI/sg_white");
     this.tBombIconNormal    = TEX.GetTextureByName("GUI/c4_orange");
     this.tBombIconActive    = TEX.GetTextureByName("GUI/c4_red");
     this.tDiffuseIconNormal = TEX.GetTextureByName("GUI/defuse_orange");
     this.tDiffuseIconActive = TEX.GetTextureByName("GUI/defuse_red");
     this.tGradientLeft      = TEX.GetTextureByName("GUI/left_gradient");
     this.tGradientRight     = TEX.GetTextureByName("GUI/right_gradient");
     this.tAmmoIcon          = TEX.GetTextureByName("GUI/bullets_icon");
     this.tMoneyIcon         = TEX.GetTextureByName("GUI/money_icon");
     this.tRed               = TEX.GetTextureByName("red");
     this.tBlue              = TEX.GetTextureByName("blue");
     this.OnResize();
     HUD.sHealth      = "-";
     HUD.sArmor       = "-";
     HUD.sMoney       = "0";
     HUD.Money        = 0;
     HUD.bombState    = 0;
     HUD.diffuseState = 0;
     HUD.show         = false;
     if (HUD.a == null)
     {
         HUD.a = base.gameObject.AddComponent <AudioSource>();
     }
     if (HUD.briefing == null)
     {
         HUD.briefing = ContentLoader_.LoadAudio("briefing");
     }
     if (HUD.champion == null)
     {
         HUD.champion = ContentLoader_.LoadAudio("champion");
     }
 }