public static void Init() { if (ContentLoader_.proceed) { ContentLoader_.BroadcastAll("LoadEnd", string.Empty); return; } ContentLoader_.materialList.Clear(); ContentLoader_.gameobjectList.Clear(); ContentLoader_.textureList.Clear(); ContentLoader_.audioList.Clear(); ContentLoader_.AddPack(); if (ContentLoader_.LoadList.Count == 0) { ContentLoader_.BroadcastAll("LoadEnd", string.Empty); ContentLoader_.proceed = true; UnityEngine.Debug.Log("ContentLoader.Editor.LoadEnd"); } }