public static void Init()
 {
     if (ContentLoader_.proceed)
     {
         ContentLoader_.BroadcastAll("LoadEnd", string.Empty);
         return;
     }
     ContentLoader_.materialList.Clear();
     ContentLoader_.gameobjectList.Clear();
     ContentLoader_.textureList.Clear();
     ContentLoader_.audioList.Clear();
     ContentLoader_.AddPack();
     if (ContentLoader_.LoadList.Count == 0)
     {
         ContentLoader_.BroadcastAll("LoadEnd", string.Empty);
         ContentLoader_.proceed = true;
         UnityEngine.Debug.Log("ContentLoader.Editor.LoadEnd");
     }
 }