protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ContentHolder.Init(Content); ecsEngine.Init(); ecsEngine.SetScene(SceneType.Menu); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ContentHolder.Init(this); Room r; r = new Room_Main(); r.Initialize(); RoomManager.ChangeRoom <Room_Main>(); }