protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); // textures textureMap = ContentFactory.TextureFactory(graphics); // sound effects soundEffects.Add("chest-opened", ContentFactory.LoadSound(@"..\..\..\..\Content\soundeffects\65 Treasure Chest Opening.wav", graphics)); // songs // make a song map // fonts Font = Content.Load <SpriteFont>("font"); // dialogue box dialogueBox = new DialogueBox(graphics) { Text = "Hello World! Press Enter or Button A to proceed.\n" + "I will be on the next pane! " + "And wordwrap will occur, especially if there are some longer words!\n" + "Monospace fonts work best but you might not want Courier New.\n" + "In this code sample, after this dialog box finishes, you can press the O key to open a new one." }; dialogueBox.Initialize(); updateContext.textureMap = textureMap; }