public void ReadGametype() { GameVariant gt; using (var fs = File.OpenRead("C:/Users/Matt/Desktop/h4_rumble_tu.game")) gt = ContentFactory.ReadGameVariant(fs); var data = gt.EngineData as MegaloData; }
public GametypeEditor() { InitializeComponent(); #if DEBUG ViewModel = new GameVariantViewModel(ContentFactory.ReadGameVariant(File.OpenRead("C:/users/matt/desktop/h4_rumble_tu.game"))); #else ViewModel = new GameVariantViewModel(); #endif DataContext = ViewModel; }