public void AddItemAmount(Item item, int amount) { ContainerItemData itemData = ContainterItemsData.SingleOrDefault(citem => citem.item.ID == item.ID); itemData.amount += amount; inventory.GetContainerItem(item.ID).amount = itemData.amount; }
private ContainerItemData ParseContainerData(BinaryReader r) { var c = new ContainerItemData(); c.NextObjectID = r.ReadUInt16(); c.NextContainedObjectID = new ObjectID(r.ReadUInt16()); r.ReadUInt32(); //padding return(c); }
private IList <ContainerItemData> ReadContainersData(BinaryReader r) { var c = new ContainerItemData[Data.ContainersCount]; for (int i = 0; i < Data.ContainersCount; i++) { c[i] = ParseContainerData(r); } return(c); }
public IGrabableItem CreateContainer(ContainerItemData container) { container.Processed = true; var initializator = new ContainerInitializer { content = container .GetEnumerator(builder.Data) .Select(x => CreateItem(x, CurrentTile)) .ToArray() }; return(builder.ContainerFactories[descriptor.InCategoryIndex].Create(initializator)); }
public void StoreItem(Item item, int amount, CustomItemData customData = null) { GameObject coItem = Instantiate(inventory.containerItem, inventory.ContainterContent.transform); ContainerItemData itemData = new ContainerItemData(item, amount, customData); ContainerItem containerItem = coItem.GetComponent <ContainerItem>(); containerItem.inventoryContainer = this; containerItem.item = item; containerItem.amount = amount; containerItem.customData = customData; coItem.name = "CoItem_" + item.Title.Replace(" ", ""); ContainterItemsData.Add(itemData); inventory.ContainterItemsCache.Add(coItem.GetComponent <ContainerItem>()); }
public IGrabableItem CreateContainer(ContainerItemData container) { container.Processed = true; var initializator = new ContainerInitializer { content = container .GetEnumerator(builder.Data) .Select(x => { var savedDescriptor = currentDescriptor; var res = CreateItem(x);//overrides currentDescriptor variable currentDescriptor = savedDescriptor; return(res); }) .ToArray() }; return(builder.Factories.ContainerFactories[currentDescriptor.InCategoryIndex].Create(initializator)); }
public ItemData CreateContainer(ContainerItemData container) { currentTile.GrabableItems.Add(container); return(container); }
private ContainerItemData ParseContainerData(BinaryReader r) { var c = new ContainerItemData(); c.NextObjectID = r.ReadUInt16(); c.NextContainedObjectID = new ObjectID(r.ReadUInt16()); r.ReadUInt32(); //padding return c; }
private IList<ContainerItemData> ReadContainersData(BinaryReader r) { var c = new ContainerItemData[Data.ContainersCount]; for (int i = 0; i < Data.ContainersCount; i++) c[i] = ParseContainerData(r); return c; }