Exemple #1
0
 void addSkillLevelIcon(Rect r, LevelUpSystem.ActiveSpell spell, Texture2D icon)
 {
     GUI.Button(new Rect(r.x + icon.width - 3 - icon_skill_lvl.width - 2,
                         r.y + icon.height - 3 - icon_skill_lvl.height - 1,
                         icon_skill_lvl.width, icon_skill_lvl.height), icon_skill_lvl, spellButtonStyle);
     GUI.Label(new Rect(r.x + 10, r.y + 11, r.width, r.height),
               string.Format("{0}", spell.level), skilllvlTextStyle);
 }
Exemple #2
0
 void createToolTip(Rect r, LevelUpSystem.ActiveSpell skill)
 {
     if (r.Contains(Event.current.mousePosition))
     {
         GUI.color = Color.yellow;
         GUI.Box(new Rect(156, 120, 200, 130), "");
         GUI.Box(new Rect(156, 120, 200, 130), skill.name + " (lvl " + skill.level + ")", skillTitleTextStyle);
         GUI.color = Color.white;
         GUI.Box(new Rect(156, 120, 200, 130), "\n\n" + skill.getInfo(), skillDescriptionTextStyle);
         GUI.Box(new Rect(156, 120, 200, 130), "\n\n\n\n\n" + skill.getDescription(), skillDescriptionTextStyle);
     }
 }
Exemple #3
0
 void SpellButton(Rect r, LevelUpSystem.ActiveSpell active, Texture2D icon, KeyCode key, GUIStyle style)
 {
     createToolTip(r, active);
     if (!active.isAvailable())
     {
         GUI.color = new Color(0.4f, 0.4f, 0.4f, 1);
     }
     if ((Event.current.type == EventType.KeyDown && Event.current.keyCode == key ||
          GUI.Button(r, icon, style)) && active.isAvailable() && player.GetComponent <Controls>().cantMove == 0)
     {
         if (active.manaCost <= mana)
         {
             if (active.Equals(lvlSystem.actives[0]))
             {
                 if (health < maxHealth)
                 {
                     lvlSystem.activate_skill(active);
                 }
             }
             else if (active.Equals(lvlSystem.actives[1]) || active.Equals(lvlSystem.actives[2]))
             {
                 if (player.GetComponent <Controls>().grounded)
                 {
                     lvlSystem.activate_skill(active);
                 }
             }
             else
             {
                 lvlSystem.activate_skill(active);
             }
         }
         else
         {
             audio.PlayOneShot(outOfMana);
         }
     }
     if (active.onCoolDown() && active.level > 0)
     {
         GUI.Label(r, string.Format("{0:F1}", active.cooldown - (Time.time - active.lastCastTime)), coolDownTextStyle);
     }
     addSkillLevelIcon(r, active, icon);
     GUI.color = Color.white;
 }