public static GameObject GetEquippedInSlot(GameObject user, Constants.Slots slot) { foreach (GameObject item in user.Fighter.Inventory) { if (item.Item.Equipment != null && item.Item.Equipment.IsEquipped && item.Item.Equipment.Slot == slot) { return(item); } } return(null); }
public Equipment(Item owner, Constants.Slots slot, int attackbonus) { Owner = owner; Slot = slot; AttackBonus = attackbonus; }