Exemple #1
0
 public ConstantBufferDescription(ConstantBuffer buffer)
 {
     Name       = buffer.Description.Name;
     StructSize = StrideSize = buffer.Description.Size;
     Variables  = new List <ConstantBufferVariable>();
     for (int i = 0; i < buffer.Description.VariableCount; ++i)
     {
         var variable = buffer.GetVariable(i);
         Variables.Add(new ConstantBufferVariable()
         {
             Name = variable.Description.Name, Size = variable.Description.Size, StartOffset = variable.Description.StartOffset
         });
     }
 }
Exemple #2
0
        private void ValidateConstantBufferReflection(ConstantBuffer constantBufferRaw, ref ConstantBufferDescription constantBufferRawDesc, EffectConstantBufferDescription constantBuffer, LoggerResult log)
        {
            switch (constantBufferRawDesc.Type)
            {
            case SharpDX.D3DCompiler.ConstantBufferType.ConstantBuffer:
                if (constantBuffer.Type != ConstantBufferType.ConstantBuffer)
                {
                    log.Error($"Invalid buffer type for {constantBuffer.Name}: {constantBuffer.Type} instead of {ConstantBufferType.ConstantBuffer}");
                }
                break;

            case SharpDX.D3DCompiler.ConstantBufferType.TextureBuffer:
                if (constantBuffer.Type != ConstantBufferType.TextureBuffer)
                {
                    log.Error($"Invalid buffer type for {constantBuffer.Name}: {constantBuffer.Type} instead of {ConstantBufferType.TextureBuffer}");
                }
                break;

            default:
                if (constantBuffer.Type != ConstantBufferType.Unknown)
                {
                    log.Error($"Invalid buffer type for {constantBuffer.Name}: {constantBuffer.Type} instead of {ConstantBufferType.Unknown}");
                }
                break;
            }

            // ConstantBuffers variables
            for (int i = 0; i < constantBufferRawDesc.VariableCount; i++)
            {
                var variable                = constantBufferRaw.GetVariable(i);
                var variableType            = variable.GetVariableType();
                var variableDescription     = variable.Description;
                var variableTypeDescription = variableType.Description;

                if (variableTypeDescription.Offset != 0)
                {
                    log.Error($"Unexpected offset [{variableTypeDescription.Offset}] for variable [{variableDescription.Name}] in constant buffer [{constantBuffer.Name}]");
                }

                var binding = constantBuffer.Members[i];
                // Retrieve Link Member
                if (binding.RawName != variableDescription.Name)
                {
                    log.Error($"Variable [{variableDescription.Name}] in constant buffer [{constantBuffer.Name}] has no link");
                }
                else
                {
                    var parameter = new EffectValueDescription()
                    {
                        Type =
                        {
                            Class       = (EffectParameterClass)variableTypeDescription.Class,
                            Type        = ConvertVariableValueType(variableTypeDescription.Type, log),
                            Elements    = variableTypeDescription.ElementCount,
                            RowCount    = (byte)variableTypeDescription.RowCount,
                            ColumnCount = (byte)variableTypeDescription.ColumnCount,
                        },
                        RawName = variableDescription.Name,
                        Offset  = variableDescription.StartOffset,
                        Size    = variableDescription.Size,
                    };

                    if (parameter.Offset != binding.Offset ||
                        parameter.Size != binding.Size ||
                        parameter.Type.Elements != binding.Type.Elements ||
                        ((parameter.Type.Class != EffectParameterClass.Struct) &&    // Ignore columns/rows if it's a struct (sometimes it contains weird data)
                         (parameter.Type.RowCount != binding.Type.RowCount || parameter.Type.ColumnCount != binding.Type.ColumnCount)))
                    {
                        log.Error($"Variable [{variableDescription.Name}] in constant buffer [{constantBuffer.Name}] binding doesn't match what was expected");
                    }
                }
            }
            if (constantBuffer.Size != constantBufferRawDesc.Size)
            {
                log.Error($"Error precomputing buffer size for {constantBuffer.Name}: {constantBuffer.Size} instead of {constantBufferRawDesc.Size}");
            }
        }
Exemple #3
0
        private ShaderConstantBufferDescription GetConstantBufferReflection(ConstantBuffer constantBufferRaw, ref ConstantBufferDescription constantBufferRawDesc, ShaderConstantBufferDescription linkBuffer, LoggerResult log)
        {
            var constantBuffer = new ShaderConstantBufferDescription
            {
                Name = constantBufferRawDesc.Name,
                Size = constantBufferRawDesc.Size,
            };

            switch (constantBufferRawDesc.Type)
            {
                case SharpDX.D3DCompiler.ConstantBufferType.ConstantBuffer:
                    constantBuffer.Type = ConstantBufferType.ConstantBuffer;
                    break;
                case SharpDX.D3DCompiler.ConstantBufferType.TextureBuffer:
                    constantBuffer.Type = ConstantBufferType.TextureBuffer;
                    break;
                default:
                    constantBuffer.Type = ConstantBufferType.Unknown;
                    break;
            }

            // ConstantBuffers variables
            var members = new List<EffectParameterValueData>();
            for (int i = 0; i < constantBufferRawDesc.VariableCount; i++)
            {
                var variable = constantBufferRaw.GetVariable(i);
                var variableType = variable.GetVariableType();
                var variableDescription = variable.Description;
                var variableTypeDescription = variableType.Description;

                var parameter = new EffectParameterValueData()
                {
                    Param =
                    {
                        Class = (EffectParameterClass)variableTypeDescription.Class,
                        Type = ConvertVariableValueType(variableTypeDescription.Type, log),
                        RawName = variableDescription.Name,
                    },
                    Offset = variableDescription.StartOffset,
                    Size = variableDescription.Size,
                    Count = variableTypeDescription.ElementCount == 0 ? 1 : variableTypeDescription.ElementCount,
                    RowCount = (byte)variableTypeDescription.RowCount,
                    ColumnCount = (byte)variableTypeDescription.ColumnCount,
                };

                if (variableTypeDescription.Offset != 0)
                {
                    log.Error("Unexpected offset [{0}] for variable [{1}] in constant buffer [{2}]", variableTypeDescription.Offset, variableDescription.Name, constantBuffer.Name);
                }

                bool bindingNotFound = true;
                // Retrieve Link Member
                foreach (var binding in linkBuffer.Members)
                {
                    if (binding.Param.RawName == variableDescription.Name)
                    {
                        // TODO: should we replicate linkMember.Count/RowCount/ColumnCount? or use what is retrieved by D3DCompiler reflection
                        parameter.Param.KeyName = binding.Param.KeyName;
                        bindingNotFound = false;
                        break;
                    }
                }

                if (bindingNotFound)
                {
                    log.Error("Variable [{0}] in constant buffer [{1}] has no link", variableDescription.Name, constantBuffer.Name);
                }

                members.Add(parameter);
            }
            constantBuffer.Members = members.ToArray();

            return constantBuffer;
        }
Exemple #4
0
        private ShaderConstantBufferDescription GetConstantBufferReflection(ConstantBuffer constantBufferRaw, ref ConstantBufferDescription constantBufferRawDesc, ShaderConstantBufferDescription linkBuffer, LoggerResult log)
        {
            var constantBuffer = new ShaderConstantBufferDescription
            {
                Name = constantBufferRawDesc.Name,
                Size = constantBufferRawDesc.Size,
            };

            switch (constantBufferRawDesc.Type)
            {
                case SharpDX.D3DCompiler.ConstantBufferType.ConstantBuffer:
                    constantBuffer.Type = ConstantBufferType.ConstantBuffer;
                    break;
                case SharpDX.D3DCompiler.ConstantBufferType.TextureBuffer:
                    constantBuffer.Type = ConstantBufferType.TextureBuffer;
                    break;
                default:
                    constantBuffer.Type = ConstantBufferType.Unknown;
                    break;
            }

            // ConstantBuffers variables
            var members = new List<EffectParameterValueData>();
            for (int i = 0; i < constantBufferRawDesc.VariableCount; i++)
            {
                var variable = constantBufferRaw.GetVariable(i);
                var variableType = variable.GetVariableType();
                var variableDescription = variable.Description;
                var variableTypeDescription = variableType.Description;

                var parameter = new EffectParameterValueData()
                {
                    Param =
                    {
                        Class = (EffectParameterClass)variableTypeDescription.Class,
                        Type = ConvertVariableValueType(variableTypeDescription.Type, log),
                        RawName = variableDescription.Name,
                    },
                    Offset = variableDescription.StartOffset,
                    Size = variableDescription.Size,
                    Count = variableTypeDescription.ElementCount == 0 ? 1 : variableTypeDescription.ElementCount,
                    RowCount = (byte)variableTypeDescription.RowCount,
                    ColumnCount = (byte)variableTypeDescription.ColumnCount,
                };

                if (variableTypeDescription.Offset != 0)
                {
                    log.Error("Unexpected offset [{0}] for variable [{1}] in constant buffer [{2}]", variableTypeDescription.Offset, variableDescription.Name, constantBuffer.Name);
                }

                bool bindingNotFound = true;
                // Retrieve Link Member
                foreach (var binding in linkBuffer.Members)
                {
                    if (binding.Param.RawName == variableDescription.Name)
                    {
                        // TODO: should we replicate linkMember.Count/RowCount/ColumnCount? or use what is retrieved by D3DCompiler reflection
                        parameter.Param.KeyName = binding.Param.KeyName;
                        bindingNotFound = false;
                        break;
                    }
                }

                if (bindingNotFound)
                {
                    log.Error("Variable [{0}] in constant buffer [{1}] has no link", variableDescription.Name, constantBuffer.Name);
                }

                members.Add(parameter);
            }
            constantBuffer.Members = members.ToArray();

            return constantBuffer;
        }
Exemple #5
0
        public static void CompileD3D12Shader(H1ShaderCompileInput input, H1ShaderCompileOutput output)
        {
            // process shared/single environments
            String includeContent = "";
            List <SharpDX.Direct3D.ShaderMacro> macros = new List <SharpDX.Direct3D.ShaderMacro>();

            // 1. shared environment
            ProcessShaderCompilerEnvironment(input.SharedEnvironment, ref includeContent, macros);

            // 2. single environment
            ProcessShaderCompilerEnvironment(input.Environment, ref includeContent, macros);

            // load shader file content
            String sourceContent = includeContent + "\n" + LoadShaderFile(input.SourceFileName);

            // preprocess the shader file
            sourceContent = ShaderBytecode.Preprocess(sourceContent, macros.ToArray(), new H1SharpDXCompileInclude());
#if DEBUG
            var shader = ShaderBytecode.Compile(sourceContent, input.EntryPointName, input.Target.ToFormat, SharpDX.D3DCompiler.ShaderFlags.Debug | SharpDX.D3DCompiler.ShaderFlags.SkipOptimization);
#else
            var shader = ShaderBytecode.Compile(sourceContent, input.EntryPointName, input.Target.ToFormat);
#endif
            if (shader.Message != null) // failed to compile the shader
            {
                // @TODO - should log the error for failing compiling shader
                output.IsSucceed = false;
                return;
            }

            // assign the resultant byte code
            output.Code = shader;
            // create shader parameter map
            output.ParameterMap = new H1ShaderParameterMap();

            // reflection for the compiled shader
            ShaderReflection  shaderReflect = new ShaderReflection(shader);
            ShaderDescription shaderDesc    = shaderReflect.Description;

            int bindResCounts = shaderDesc.BoundResources;
            for (int resIdx = 0; resIdx < bindResCounts; ++resIdx)
            {
                InputBindingDescription bindDesc = shaderReflect.GetResourceBindingDescription(resIdx);

                // for constant buffers
                if (bindDesc.Type == ShaderInputType.ConstantBuffer)
                {
                    int            cbIndex = bindDesc.BindPoint;
                    ConstantBuffer cb      = shaderReflect.GetConstantBuffer(cbIndex);

                    ConstantBufferDescription cbDesc;
                    cbDesc = cb.Description;

                    // track all variables in this constant buffer
                    for (int varIdx = 0; varIdx < cbDesc.VariableCount; varIdx++)
                    {
                        ShaderReflectionVariable  variable     = cb.GetVariable(varIdx);
                        ShaderVariableDescription variableDesc = variable.Description;

                        output.ParameterMap.ParameterMap.Add(variableDesc.Name,
                                                             new H1ParameterAllocation(H1ParameterType.Variable, cbIndex, variableDesc.StartOffset, variableDesc.Size));
                    }

                    // add constant buffer parameter
                    output.ParameterMap.ParameterMap.Add(cbDesc.Name,
                                                         new H1ParameterAllocation(H1ParameterType.ConstantBuffer, cbIndex, -1, cbDesc.Size));
                }

                // texture, samplers .... other various GDI data
            }

            // release shader reflection
            shaderReflect.Dispose();
            output.IsSucceed = true; // successfully compiled
        }
Exemple #6
0
        /// <summary>
        /// コンスタントバッファインスタンスを返す
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public ConstantBufferInstance CreateConstantBufferInstance(string name)
        {
            // コンスタントバッファの実体をとってきて確実にある状況でGetResourceBindingDescriptionを呼ぶ
            int            cb_num = reflector_.Description.ConstantBuffers;
            ConstantBuffer cb     = null;

            for (int i = 0; i < cb_num; i++)
            {
                var tmp = reflector_.GetConstantBuffer(i);
                if (tmp.Description.Name == name)
                {
                    cb = tmp;
                }
            }
            if (cb == null)
            {
                return(null);
            }
            //Util.Assert(cb != null);

            // インスタンスを作って返す
            Dictionary <string, ConstantBufferInstance.VariableData> cbuffer_desc = new Dictionary <string, ConstantBufferInstance.VariableData>();

            for (int v = 0; v < cb.Description.Variables; v++)
            {
                var         variable = cb.GetVariable(v);
                int         offset   = variable.Description.StartOffset;
                int         size     = variable.Description.Size;
                var         var_type = variable.GetVariableType();
                System.Type type     = null;
                switch (var_type.Description.Class)
                {
                case ShaderVariableClass.MatrixColumns:
                    type = typeof(SlimDX.Matrix);
                    break;

                case ShaderVariableClass.Vector:
                    switch (var_type.Description.Columns)
                    {
                    case 2:
                        type = typeof(SlimDX.Vector2);
                        break;

                    case 3:
                        type = typeof(SlimDX.Vector3);
                        break;

                    case 4:
                        type = typeof(SlimDX.Vector4);
                        break;
                    }
                    break;

                case ShaderVariableClass.Scalar:
                    switch (var_type.Description.Type)
                    {
                    case ShaderVariableType.Float:
                        type = typeof(float);
                        break;

                    case ShaderVariableType.UInt:
                        type = typeof(uint);
                        break;

                    case ShaderVariableType.Int:
                        type = typeof(int);
                        break;
                    }
                    break;

                default:
                    Util.Assert(false);
                    break;
                }
                //Console.WriteLine("{0}", type.Description.Class);
                if (var_type.Description.Elements == 0)
                {
                    cbuffer_desc[variable.Description.Name] = new ConstantBufferInstance.VariableData()
                    {
                        type = type, offset = offset, size = size
                    };
                }
                else
                {
                    int cur_offset = offset;
                    size = size / var_type.Description.Elements;
                    for (int i = 0; i < var_type.Description.Elements; i++)
                    {
                        cbuffer_desc[variable.Description.Name + "_" + i] = new ConstantBufferInstance.VariableData()
                        {
                            type = type, offset = cur_offset, size = size
                        };
                        cur_offset += size;
                    }
                }
            }
            return(new ConstantBufferInstance(cbuffer_desc));
        }
        private void ValidateConstantBufferReflection(ConstantBuffer constantBufferRaw, ref ConstantBufferDescription constantBufferRawDesc, EffectConstantBufferDescription constantBuffer, LoggerResult log)
        {
            switch (constantBufferRawDesc.Type)
            {
                case SharpDX.D3DCompiler.ConstantBufferType.ConstantBuffer:
                    if (constantBuffer.Type != ConstantBufferType.ConstantBuffer)
                        log.Error($"Invalid buffer type for {constantBuffer.Name}: {constantBuffer.Type} instead of {ConstantBufferType.ConstantBuffer}");
                    break;
                case SharpDX.D3DCompiler.ConstantBufferType.TextureBuffer:
                    if (constantBuffer.Type != ConstantBufferType.TextureBuffer)
                        log.Error($"Invalid buffer type for {constantBuffer.Name}: {constantBuffer.Type} instead of {ConstantBufferType.TextureBuffer}");
                    break;
                default:
                    if (constantBuffer.Type != ConstantBufferType.Unknown)
                        log.Error($"Invalid buffer type for {constantBuffer.Name}: {constantBuffer.Type} instead of {ConstantBufferType.Unknown}");
                    break;
            }

            // ConstantBuffers variables
            for (int i = 0; i < constantBufferRawDesc.VariableCount; i++)
            {
                var variable = constantBufferRaw.GetVariable(i);
                var variableType = variable.GetVariableType();
                var variableDescription = variable.Description;
                var variableTypeDescription = variableType.Description;

                if (variableTypeDescription.Offset != 0)
                {
                    log.Error("Unexpected offset [{0}] for variable [{1}] in constant buffer [{2}]", variableTypeDescription.Offset, variableDescription.Name, constantBuffer.Name);
                }

                var binding = constantBuffer.Members[i];
                // Retrieve Link Member
                if (binding.RawName != variableDescription.Name)
                {
                    log.Error("Variable [{0}] in constant buffer [{1}] has no link", variableDescription.Name, constantBuffer.Name);
                }
                else
                {
                    var parameter = new EffectValueDescription()
                    {
                        Type =
                        {
                            Class = (EffectParameterClass)variableTypeDescription.Class,
                            Type = ConvertVariableValueType(variableTypeDescription.Type, log),
                            Elements = variableTypeDescription.ElementCount,
                            RowCount = (byte)variableTypeDescription.RowCount,
                            ColumnCount = (byte)variableTypeDescription.ColumnCount,
                        },
                        RawName = variableDescription.Name,
                        Offset = variableDescription.StartOffset,
                        Size = variableDescription.Size,
                    };

                    if (parameter.Offset != binding.Offset
                        || parameter.Size != binding.Size
                        || parameter.Type.Elements != binding.Type.Elements
                        || ((parameter.Type.Class != EffectParameterClass.Struct) && // Ignore columns/rows if it's a struct (sometimes it contains weird data)
                               (parameter.Type.RowCount != binding.Type.RowCount || parameter.Type.ColumnCount != binding.Type.ColumnCount)))
                    {
                        log.Error("Variable [{0}] in constant buffer [{1}] binding doesn't match what was expected", variableDescription.Name, constantBuffer.Name);
                    }
                }
            }
            if (constantBuffer.Size != constantBufferRawDesc.Size)
            {
                log.Error($"Error precomputing buffer size for {constantBuffer.Name}: {constantBuffer.Size} instead of {constantBufferRawDesc.Size}");
            }
        }