internal void SetConstantBuffers(GraphicsDevice device, int shaderProgram)
        {
            if (this._valid == 0)
            {
                return;
            }
            int num = this._valid;

            for (int index = 0; index < this._buffers.Length; ++index)
            {
                ConstantBuffer constantBuffer = this._buffers[index];
                if (constantBuffer != null)
                {
                    constantBuffer.Apply(device, shaderProgram);
                }
                num &= ~(1 << index);
                if (num == 0)
                {
                    break;
                }
            }
        }