void Start() { confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); oldTime = Time.time; skipText = GameObject.Find("SkipText").GetComponent<Image>(); GameObject.Find("SkipTut2text").GetComponent<Image>().enabled = false; }
void Start() { confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); oldTime = Time.time; skipText = GameObject.Find("SkipText").GetComponent <Image>(); GameObject.Find("SkipTut2text").GetComponent <Image>().enabled = false; }
// Use this for initialization void Start() { player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); }
// Use this for initialization void Start() { player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>(); player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _p1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _p2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _scoreScript = GameObject.FindObjectOfType <ScoreScript>(); _coinSound = GameObject.FindGameObjectWithTag("CoinPickUp").GetComponent <AudioSource>(); _trackBuildScript = GameObject.FindObjectOfType <TrackBuildScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _powerUpScriptP1 = GameObject.FindObjectOfType <PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType <PowerUpScriptP2>(); _feedBackScript = GameObject.FindObjectOfType <FeedBackScript>(); _powerUp = GameObject.FindGameObjectWithTag("PowerUp"); _trackbuildScript = GameObject.FindObjectOfType <TrackBuildScript>(); }
// Use this for initialization void Start() { _startPosition = transform.position; _animator = GetComponentInChildren <Animator>(); _animatorList = GetComponentsInChildren <Animator>(); _bodyPlayer1 = GameObject.FindObjectOfType <ConfirmScript>().bodyPlayer1; _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _p1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _playerMovementAudio = GameObject.FindGameObjectWithTag("PlayerMovement").GetComponent <AudioSource>(); }
// Use this for initialization void Start() { _imageCheckPointP1 = GameObject.Find("CheckPointP1").GetComponent <Image>(); _imageCheckPointP2 = GameObject.Find("CheckPointP2").GetComponent <Image>(); _imageSpeedUpFBP1 = GameObject.Find("SpeedUpFBP1").GetComponent <Image>(); _imageFireWallFBP1 = GameObject.Find("FireWallFBP1").GetComponent <Image>(); _imageShieldFBP1 = GameObject.Find("ShieldFBP1").GetComponent <Image>(); _imageSpeedUpFBP2 = GameObject.Find("SpeedUpFBP2").GetComponent <Image>(); _imageFireWallFBP2 = GameObject.Find("FireWallFBP2").GetComponent <Image>(); _imageShieldFBP2 = GameObject.Find("ShieldFBP2").GetComponent <Image>(); _checkPoints = GameObject.FindObjectOfType <Checkpoints>(); _powerUpScriptP1 = GameObject.FindObjectOfType <PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType <PowerUpScriptP2>(); _confirmScript = FindObjectOfType <ConfirmScript>(); }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType <ConfirmScript>()) { _p1Score = GameObject.FindObjectOfType <ConfirmScript>().SavedP1Score; _p2Score = GameObject.FindObjectOfType <ConfirmScript>().SavedP2Score; _levelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _levelp2Script = GameObject.FindObjectOfType <Player2LevelScript>(); _finishScript = GameObject.FindObjectOfType <Finish>(); _pauseScript = GameObject.FindObjectOfType <PauseScript>(); _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _p1Text = GameObject.Find("P1 Text"); _p2Text = GameObject.Find("P2 Text"); } }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false) { round = GameObject.FindObjectOfType <ConfirmScript>().Round; } _player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _powerupScriptP1 = GameObject.FindObjectOfType <PowerUpScriptP1>(); _scoreScript = GameObject.FindObjectOfType <ScoreScript>(); _hittingWall = GameObject.Find("HittingWall"); _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>(); _player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _powerUpScriptP2 = GameObject.FindObjectOfType <PowerUpScriptP2>(); _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _finishP1 = GameObject.Find("FinishP1"); _dnfP1 = GameObject.Find("dnfP1"); _finishP2 = GameObject.Find("FinishP2"); _dnfp2 = GameObject.Find("dnfP2"); _winnaarP2 = GameObject.Find("WinnaarP2"); _winnaarP1 = GameObject.Find("WinnaarP1"); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _musicScript = GameObject.FindObjectOfType<MusicScript>(); _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _raceEnd = GameObject.FindGameObjectWithTag("RaceEnd"); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _finishP1 = GameObject.Find("FinishP1"); _dnfP1 = GameObject.Find("dnfP1"); _finishP2 = GameObject.Find("FinishP2"); _dnfp2 = GameObject.Find("dnfP2"); _winnaarP2 = GameObject.Find("WinnaarP2"); _winnaarP1 = GameObject.Find("WinnaarP1"); _scoreScript = GameObject.FindObjectOfType <ScoreScript>(); _musicScript = GameObject.FindObjectOfType <MusicScript>(); _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>(); _player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _raceEnd = GameObject.FindGameObjectWithTag("RaceEnd"); }
// Use this for initialization void Start() { _p1Powerup = GameObject.FindObjectOfType <PowerUpScriptP1>(); if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false) { _p2Powerup = GameObject.FindObjectOfType <PowerUpScriptP2>(); } _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _emptyIconP1 = GameObject.Find("EmptyIconP1"); _speedIconP1 = GameObject.Find("SpeedIconP1"); _fireWallIconP1 = GameObject.Find("FireWallIconP1"); _shieldIconP1 = GameObject.Find("ShieldIconP1"); _emptyIconP2 = GameObject.Find("EmptyIconP2"); _speedIconP2 = GameObject.Find("SpeedIconP2"); _fireWallIconP2 = GameObject.Find("FireWallIconP2"); _shieldIconP2 = GameObject.Find("ShieldIconP2"); }
void Start() { this.gameObject.transform.position = new Vector3(1298, 29, 0); _startButton = GameObject.FindGameObjectWithTag("StartButton"); _optionsButton = GameObject.FindGameObjectWithTag("OptionsButton"); _creditsButton = GameObject.FindGameObjectWithTag("CreditsButton"); _howToPlayButton = GameObject.FindGameObjectWithTag("HowToPlayButton"); _exitButton = GameObject.FindGameObjectWithTag("ExitButton"); _camera = GameObject.FindGameObjectWithTag("MainCamera"); _backButton = GameObject.FindGameObjectWithTag("BackButton"); _creditScreen = GameObject.FindGameObjectWithTag("CreditScreen"); _controls = GameObject.FindGameObjectWithTag("Controls"); _sounds = GameObject.FindGameObjectWithTag("Sounds"); _tutorialText = GameObject.FindGameObjectWithTag("TutorialText"); _cubeOne = GameObject.FindGameObjectWithTag("CubeOne"); _cubeTwo = GameObject.FindGameObjectWithTag("CubeTwo"); _cubeThree = GameObject.FindGameObjectWithTag("CubeThree"); _platform = GameObject.FindGameObjectWithTag("Platform"); _player = GameObject.FindGameObjectWithTag("Player1"); _player2 = GameObject.FindGameObjectWithTag("Player2"); _leftArrow = GameObject.FindGameObjectWithTag("ArrowLeft"); _rightArrow = GameObject.FindGameObjectWithTag("ArrowRight"); _selectScreen = GameObject.FindGameObjectWithTag("SelectionScreen"); _leftArrow2 = GameObject.FindGameObjectWithTag("ArrowLeft2"); _rightArrow2 = GameObject.FindGameObjectWithTag("ArrowRight2"); _platform2 = GameObject.FindGameObjectWithTag("Platform2"); _startGame = GameObject.FindGameObjectWithTag("StartGame"); _musicSlider = GameObject.FindGameObjectWithTag("MusicSlider"); _sfxSlider = GameObject.FindGameObjectWithTag("SFXSlider"); _selectSound = GameObject.FindGameObjectWithTag("DrillFire").GetComponent <AudioSource>(); _moveSound = GameObject.FindGameObjectWithTag("Selection").GetComponent <AudioSource>(); _slider1 = FindObjectOfType <SliderScript1>(); _slider2 = FindObjectOfType <SliderScript2>(); _confirmScript = FindObjectOfType <ConfirmScript>(); _arrowScript = FindObjectOfType <ArrowRightScript2>(); }
void Start() { this.gameObject.transform.position = new Vector3(1298, 29, 0); _startButton = GameObject.FindGameObjectWithTag("StartButton"); _optionsButton = GameObject.FindGameObjectWithTag("OptionsButton"); _creditsButton = GameObject.FindGameObjectWithTag("CreditsButton"); _howToPlayButton = GameObject.FindGameObjectWithTag("HowToPlayButton"); _exitButton = GameObject.FindGameObjectWithTag("ExitButton"); _camera = GameObject.FindGameObjectWithTag("MainCamera"); _backButton = GameObject.FindGameObjectWithTag("BackButton"); _creditScreen = GameObject.FindGameObjectWithTag("CreditScreen"); _controls = GameObject.FindGameObjectWithTag("Controls"); _sounds = GameObject.FindGameObjectWithTag("Sounds"); _tutorialText = GameObject.FindGameObjectWithTag("TutorialText"); _cubeOne = GameObject.FindGameObjectWithTag("CubeOne"); _cubeTwo = GameObject.FindGameObjectWithTag("CubeTwo"); _cubeThree = GameObject.FindGameObjectWithTag("CubeThree"); _platform = GameObject.FindGameObjectWithTag("Platform"); _player = GameObject.FindGameObjectWithTag("Player1"); _player2 = GameObject.FindGameObjectWithTag("Player2"); _leftArrow = GameObject.FindGameObjectWithTag("ArrowLeft"); _rightArrow = GameObject.FindGameObjectWithTag("ArrowRight"); _selectScreen = GameObject.FindGameObjectWithTag("SelectionScreen"); _leftArrow2 = GameObject.FindGameObjectWithTag("ArrowLeft2"); _rightArrow2 = GameObject.FindGameObjectWithTag("ArrowRight2"); _platform2 = GameObject.FindGameObjectWithTag("Platform2"); _startGame = GameObject.FindGameObjectWithTag("StartGame"); _musicSlider = GameObject.FindGameObjectWithTag("MusicSlider"); _sfxSlider = GameObject.FindGameObjectWithTag("SFXSlider"); _selectSound = GameObject.FindGameObjectWithTag("DrillFire").GetComponent<AudioSource>(); _moveSound = GameObject.FindGameObjectWithTag("Selection").GetComponent<AudioSource>(); _slider1 = FindObjectOfType<SliderScript1>(); _slider2 = FindObjectOfType<SliderScript2>(); _confirmScript = FindObjectOfType<ConfirmScript>(); _arrowScript = FindObjectOfType<ArrowRightScript2>(); }
void Start() { _music = gameObject.GetComponentsInChildren <AudioSource>(); _volume = GameObject.FindGameObjectWithTag("SFXSlidersSlider"); _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false) { round = GameObject.FindObjectOfType<ConfirmScript>().Round; } _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _powerupScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>(); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _hittingWall = GameObject.Find("HittingWall"); _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>(); _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); }
// Use this for initialization void Start() { _imageCheckPointP1 = GameObject.Find("CheckPointP1").GetComponent<Image>(); _imageCheckPointP2 = GameObject.Find("CheckPointP2").GetComponent<Image>(); _imageSpeedUpFBP1 = GameObject.Find("SpeedUpFBP1").GetComponent<Image>(); _imageFireWallFBP1 = GameObject.Find("FireWallFBP1").GetComponent<Image>(); _imageShieldFBP1 = GameObject.Find("ShieldFBP1").GetComponent<Image>(); _imageSpeedUpFBP2 = GameObject.Find("SpeedUpFBP2").GetComponent<Image>(); _imageFireWallFBP2 = GameObject.Find("FireWallFBP2").GetComponent<Image>(); _imageShieldFBP2 = GameObject.Find("ShieldFBP2").GetComponent<Image>(); _checkPoints = GameObject.FindObjectOfType<Checkpoints>(); _powerUpScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>(); _confirmScript = FindObjectOfType<ConfirmScript>(); }
void Start() { _music = gameObject.GetComponentsInChildren<AudioSource>(); _volume = GameObject.FindGameObjectWithTag("SFXSlidersSlider"); _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); }
// Use this for initialization void Start() { _p1Powerup = GameObject.FindObjectOfType<PowerUpScriptP1>(); if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false) { _p2Powerup = GameObject.FindObjectOfType<PowerUpScriptP2>(); } _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _emptyIconP1 = GameObject.Find("EmptyIconP1"); _speedIconP1 = GameObject.Find("SpeedIconP1"); _fireWallIconP1 = GameObject.Find("FireWallIconP1"); _shieldIconP1 = GameObject.Find("ShieldIconP1"); _emptyIconP2 = GameObject.Find("EmptyIconP2"); _speedIconP2 = GameObject.Find("SpeedIconP2"); _fireWallIconP2 = GameObject.Find("FireWallIconP2"); _shieldIconP2 = GameObject.Find("ShieldIconP2"); }
// Use this for initialization void Start() { _startPosition = transform.position; //_animator = this.GetComponentInChildren<Animator>(); _animatorList = GetComponentsInChildren<Animator>(); _bodyPlayer2 = GameObject.FindObjectOfType<ConfirmScript>().bodyPlayer2; _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _p2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _playerMovementAudio = GameObject.FindGameObjectWithTag("PlayerMovement").GetComponent<AudioSource>(); }
// Use this for initialization void Start() { _textBox = GameObject.Find("TestText"); _textBox2 = GameObject.Find("FinishText"); _confirmScript = FindObjectOfType <ConfirmScript>(); }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType<ConfirmScript>()) { _p1Score = GameObject.FindObjectOfType<ConfirmScript>().SavedP1Score; _p2Score = GameObject.FindObjectOfType<ConfirmScript>().SavedP2Score; _levelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _levelp2Script = GameObject.FindObjectOfType<Player2LevelScript>(); _finishScript = GameObject.FindObjectOfType<Finish>(); _pauseScript = GameObject.FindObjectOfType<PauseScript>(); _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _p1Text = GameObject.Find("P1 Text"); _p2Text = GameObject.Find("P2 Text"); } }
void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); }
void Start() { _stopTime = Time.time; _countDown = GameObject.Find("Countdown").GetComponent<Image>(); _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); }
// Use this for initialization void Start() { _textBox = GameObject.Find("TestText"); _textBox2 = GameObject.Find("FinishText"); _confirmScript = FindObjectOfType<ConfirmScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _powerUpScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>(); _feedBackScript = GameObject.FindObjectOfType<FeedBackScript>(); _powerUp = GameObject.FindGameObjectWithTag("PowerUp"); _trackbuildScript = GameObject.FindObjectOfType<TrackBuildScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _p1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _p2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _coinSound = GameObject.FindGameObjectWithTag("CoinPickUp").GetComponent<AudioSource>(); _trackBuildScript = GameObject.FindObjectOfType<TrackBuildScript>(); }
void Start() { _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); }
void Start() { _stopTime = Time.time; _countDown = GameObject.Find("Countdown").GetComponent <Image>(); _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); }