void Start()
 {
     confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
     oldTime = Time.time;
     skipText = GameObject.Find("SkipText").GetComponent<Image>();
     GameObject.Find("SkipTut2text").GetComponent<Image>().enabled = false;
 }
Beispiel #2
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 void Start()
 {
     confirmScript = GameObject.FindObjectOfType <ConfirmScript>();
     oldTime       = Time.time;
     skipText      = GameObject.Find("SkipText").GetComponent <Image>();
     GameObject.Find("SkipTut2text").GetComponent <Image>().enabled = false;
 }
 // Use this for initialization
 void Start()
 {
     player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>();
     player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>();
     player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>();
     player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>();
     confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
 }
 // Use this for initialization
 void Start()
 {
     player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>();
     player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>();
     player1MoveScript  = GameObject.FindObjectOfType <Player1MoveScript>();
     player2MoveScript  = GameObject.FindObjectOfType <Player2MoveScript>();
     confirmScript      = GameObject.FindObjectOfType <ConfirmScript>();
 }
 // Use this for initialization
 void Start()
 {
     _confirmScript    = GameObject.FindObjectOfType <ConfirmScript>();
     _p1MoveScript     = GameObject.FindObjectOfType <Player1MoveScript>();
     _p2MoveScript     = GameObject.FindObjectOfType <Player2MoveScript>();
     _scoreScript      = GameObject.FindObjectOfType <ScoreScript>();
     _coinSound        = GameObject.FindGameObjectWithTag("CoinPickUp").GetComponent <AudioSource>();
     _trackBuildScript = GameObject.FindObjectOfType <TrackBuildScript>();
 }
Beispiel #6
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 // Use this for initialization
 void Start()
 {
     _confirmScript    = GameObject.FindObjectOfType <ConfirmScript>();
     _powerUpScriptP1  = GameObject.FindObjectOfType <PowerUpScriptP1>();
     _powerUpScriptP2  = GameObject.FindObjectOfType <PowerUpScriptP2>();
     _feedBackScript   = GameObject.FindObjectOfType <FeedBackScript>();
     _powerUp          = GameObject.FindGameObjectWithTag("PowerUp");
     _trackbuildScript = GameObject.FindObjectOfType <TrackBuildScript>();
 }
Beispiel #7
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 // Use this for initialization
 void Start()
 {
     _startPosition       = transform.position;
     _animator            = GetComponentInChildren <Animator>();
     _animatorList        = GetComponentsInChildren <Animator>();
     _bodyPlayer1         = GameObject.FindObjectOfType <ConfirmScript>().bodyPlayer1;
     _confirmScript       = GameObject.FindObjectOfType <ConfirmScript>();
     _p1LevelScript       = GameObject.FindObjectOfType <Player1LevelScript>();
     _playerMovementAudio = GameObject.FindGameObjectWithTag("PlayerMovement").GetComponent <AudioSource>();
 }
 // Use this for initialization
 void Start()
 {
     _imageCheckPointP1 = GameObject.Find("CheckPointP1").GetComponent <Image>();
     _imageCheckPointP2 = GameObject.Find("CheckPointP2").GetComponent <Image>();
     _imageSpeedUpFBP1  = GameObject.Find("SpeedUpFBP1").GetComponent <Image>();
     _imageFireWallFBP1 = GameObject.Find("FireWallFBP1").GetComponent <Image>();
     _imageShieldFBP1   = GameObject.Find("ShieldFBP1").GetComponent <Image>();
     _imageSpeedUpFBP2  = GameObject.Find("SpeedUpFBP2").GetComponent <Image>();
     _imageFireWallFBP2 = GameObject.Find("FireWallFBP2").GetComponent <Image>();
     _imageShieldFBP2   = GameObject.Find("ShieldFBP2").GetComponent <Image>();
     _checkPoints       = GameObject.FindObjectOfType <Checkpoints>();
     _powerUpScriptP1   = GameObject.FindObjectOfType <PowerUpScriptP1>();
     _powerUpScriptP2   = GameObject.FindObjectOfType <PowerUpScriptP2>();
     _confirmScript     = FindObjectOfType <ConfirmScript>();
 }
Beispiel #9
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 // Use this for initialization
 void Start()
 {
     if (GameObject.FindObjectOfType <ConfirmScript>())
     {
         _p1Score       = GameObject.FindObjectOfType <ConfirmScript>().SavedP1Score;
         _p2Score       = GameObject.FindObjectOfType <ConfirmScript>().SavedP2Score;
         _levelScript   = GameObject.FindObjectOfType <Player1LevelScript>();
         _levelp2Script = GameObject.FindObjectOfType <Player2LevelScript>();
         _finishScript  = GameObject.FindObjectOfType <Finish>();
         _pauseScript   = GameObject.FindObjectOfType <PauseScript>();
         _confirmScript = GameObject.FindObjectOfType <ConfirmScript>();
         _p1Text        = GameObject.Find("P1 Text");
         _p2Text        = GameObject.Find("P2 Text");
     }
 }
Beispiel #10
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 // Use this for initialization
 void Start()
 {
     if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false)
     {
         round = GameObject.FindObjectOfType <ConfirmScript>().Round;
     }
     _player1MoveScript  = GameObject.FindObjectOfType <Player1MoveScript>();
     _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>();
     _powerupScriptP1    = GameObject.FindObjectOfType <PowerUpScriptP1>();
     _scoreScript        = GameObject.FindObjectOfType <ScoreScript>();
     _hittingWall        = GameObject.Find("HittingWall");
     _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>();
     _player2MoveScript  = GameObject.FindObjectOfType <Player2MoveScript>();
     _powerUpScriptP2    = GameObject.FindObjectOfType <PowerUpScriptP2>();
     _confirmScript      = GameObject.FindObjectOfType <ConfirmScript>();
 }
Beispiel #11
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 // Use this for initialization
 void Start()
 {
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
     _finishP1 = GameObject.Find("FinishP1");
     _dnfP1 = GameObject.Find("dnfP1");
     _finishP2 = GameObject.Find("FinishP2");
     _dnfp2 = GameObject.Find("dnfP2");
     _winnaarP2 = GameObject.Find("WinnaarP2");
     _winnaarP1 = GameObject.Find("WinnaarP1");
     _scoreScript = GameObject.FindObjectOfType<ScoreScript>();
     _musicScript = GameObject.FindObjectOfType<MusicScript>();
     _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>();
     _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>();
     _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>();
     _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>();
     _raceEnd = GameObject.FindGameObjectWithTag("RaceEnd");
 }
Beispiel #12
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 // Use this for initialization
 void Start()
 {
     _confirmScript      = GameObject.FindObjectOfType <ConfirmScript>();
     _finishP1           = GameObject.Find("FinishP1");
     _dnfP1              = GameObject.Find("dnfP1");
     _finishP2           = GameObject.Find("FinishP2");
     _dnfp2              = GameObject.Find("dnfP2");
     _winnaarP2          = GameObject.Find("WinnaarP2");
     _winnaarP1          = GameObject.Find("WinnaarP1");
     _scoreScript        = GameObject.FindObjectOfType <ScoreScript>();
     _musicScript        = GameObject.FindObjectOfType <MusicScript>();
     _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>();
     _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>();
     _player1MoveScript  = GameObject.FindObjectOfType <Player1MoveScript>();
     _player2MoveScript  = GameObject.FindObjectOfType <Player2MoveScript>();
     _raceEnd            = GameObject.FindGameObjectWithTag("RaceEnd");
 }
Beispiel #13
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    // Use this for initialization
    void Start()
    {
        _p1Powerup = GameObject.FindObjectOfType <PowerUpScriptP1>();
        if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false)
        {
            _p2Powerup = GameObject.FindObjectOfType <PowerUpScriptP2>();
        }

        _confirmScript = GameObject.FindObjectOfType <ConfirmScript>();

        _emptyIconP1    = GameObject.Find("EmptyIconP1");
        _speedIconP1    = GameObject.Find("SpeedIconP1");
        _fireWallIconP1 = GameObject.Find("FireWallIconP1");
        _shieldIconP1   = GameObject.Find("ShieldIconP1");

        _emptyIconP2    = GameObject.Find("EmptyIconP2");
        _speedIconP2    = GameObject.Find("SpeedIconP2");
        _fireWallIconP2 = GameObject.Find("FireWallIconP2");
        _shieldIconP2   = GameObject.Find("ShieldIconP2");
    }
Beispiel #14
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    void Start()
    {
        this.gameObject.transform.position = new Vector3(1298, 29, 0);
        _startButton     = GameObject.FindGameObjectWithTag("StartButton");
        _optionsButton   = GameObject.FindGameObjectWithTag("OptionsButton");
        _creditsButton   = GameObject.FindGameObjectWithTag("CreditsButton");
        _howToPlayButton = GameObject.FindGameObjectWithTag("HowToPlayButton");
        _exitButton      = GameObject.FindGameObjectWithTag("ExitButton");
        _camera          = GameObject.FindGameObjectWithTag("MainCamera");
        _backButton      = GameObject.FindGameObjectWithTag("BackButton");
        _creditScreen    = GameObject.FindGameObjectWithTag("CreditScreen");
        _controls        = GameObject.FindGameObjectWithTag("Controls");
        _sounds          = GameObject.FindGameObjectWithTag("Sounds");
        _tutorialText    = GameObject.FindGameObjectWithTag("TutorialText");
        _cubeOne         = GameObject.FindGameObjectWithTag("CubeOne");
        _cubeTwo         = GameObject.FindGameObjectWithTag("CubeTwo");
        _cubeThree       = GameObject.FindGameObjectWithTag("CubeThree");
        _platform        = GameObject.FindGameObjectWithTag("Platform");
        _player          = GameObject.FindGameObjectWithTag("Player1");
        _player2         = GameObject.FindGameObjectWithTag("Player2");
        _leftArrow       = GameObject.FindGameObjectWithTag("ArrowLeft");
        _rightArrow      = GameObject.FindGameObjectWithTag("ArrowRight");
        _selectScreen    = GameObject.FindGameObjectWithTag("SelectionScreen");
        _leftArrow2      = GameObject.FindGameObjectWithTag("ArrowLeft2");
        _rightArrow2     = GameObject.FindGameObjectWithTag("ArrowRight2");
        _platform2       = GameObject.FindGameObjectWithTag("Platform2");
        _startGame       = GameObject.FindGameObjectWithTag("StartGame");
        _musicSlider     = GameObject.FindGameObjectWithTag("MusicSlider");
        _sfxSlider       = GameObject.FindGameObjectWithTag("SFXSlider");

        _selectSound   = GameObject.FindGameObjectWithTag("DrillFire").GetComponent <AudioSource>();
        _moveSound     = GameObject.FindGameObjectWithTag("Selection").GetComponent <AudioSource>();
        _slider1       = FindObjectOfType <SliderScript1>();
        _slider2       = FindObjectOfType <SliderScript2>();
        _confirmScript = FindObjectOfType <ConfirmScript>();
        _arrowScript   = FindObjectOfType <ArrowRightScript2>();
    }
    void Start()
    {
        this.gameObject.transform.position = new Vector3(1298, 29, 0);
        _startButton = GameObject.FindGameObjectWithTag("StartButton");
        _optionsButton = GameObject.FindGameObjectWithTag("OptionsButton");
        _creditsButton = GameObject.FindGameObjectWithTag("CreditsButton");
        _howToPlayButton = GameObject.FindGameObjectWithTag("HowToPlayButton");
        _exitButton = GameObject.FindGameObjectWithTag("ExitButton");
        _camera = GameObject.FindGameObjectWithTag("MainCamera");
        _backButton = GameObject.FindGameObjectWithTag("BackButton");
        _creditScreen = GameObject.FindGameObjectWithTag("CreditScreen");
        _controls = GameObject.FindGameObjectWithTag("Controls");
        _sounds = GameObject.FindGameObjectWithTag("Sounds");
        _tutorialText = GameObject.FindGameObjectWithTag("TutorialText");
        _cubeOne = GameObject.FindGameObjectWithTag("CubeOne");
        _cubeTwo = GameObject.FindGameObjectWithTag("CubeTwo");
        _cubeThree = GameObject.FindGameObjectWithTag("CubeThree");
        _platform = GameObject.FindGameObjectWithTag("Platform");
        _player = GameObject.FindGameObjectWithTag("Player1");
        _player2 = GameObject.FindGameObjectWithTag("Player2");
        _leftArrow = GameObject.FindGameObjectWithTag("ArrowLeft");
        _rightArrow = GameObject.FindGameObjectWithTag("ArrowRight");
        _selectScreen = GameObject.FindGameObjectWithTag("SelectionScreen");
        _leftArrow2 = GameObject.FindGameObjectWithTag("ArrowLeft2");
        _rightArrow2 = GameObject.FindGameObjectWithTag("ArrowRight2");
        _platform2 = GameObject.FindGameObjectWithTag("Platform2");
        _startGame = GameObject.FindGameObjectWithTag("StartGame");
        _musicSlider = GameObject.FindGameObjectWithTag("MusicSlider");
        _sfxSlider = GameObject.FindGameObjectWithTag("SFXSlider");

        _selectSound = GameObject.FindGameObjectWithTag("DrillFire").GetComponent<AudioSource>();
        _moveSound = GameObject.FindGameObjectWithTag("Selection").GetComponent<AudioSource>();
        _slider1 = FindObjectOfType<SliderScript1>();
        _slider2 = FindObjectOfType<SliderScript2>();
        _confirmScript = FindObjectOfType<ConfirmScript>();
        _arrowScript = FindObjectOfType<ArrowRightScript2>();
    }
Beispiel #16
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 void Start()
 {
     _music         = gameObject.GetComponentsInChildren <AudioSource>();
     _volume        = GameObject.FindGameObjectWithTag("SFXSlidersSlider");
     _confirmScript = GameObject.FindObjectOfType <ConfirmScript>();
 }
 // Use this for initialization
 void Start()
 {
     if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false)
     {
         round = GameObject.FindObjectOfType<ConfirmScript>().Round;
     }
     _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>();
     _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>();
     _powerupScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>();
     _scoreScript = GameObject.FindObjectOfType<ScoreScript>();
     _hittingWall = GameObject.Find("HittingWall");
     _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>();
     _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>();
     _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>();
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
 }
 // Use this for initialization
 void Start()
 {
     _imageCheckPointP1 = GameObject.Find("CheckPointP1").GetComponent<Image>();
     _imageCheckPointP2 = GameObject.Find("CheckPointP2").GetComponent<Image>();
     _imageSpeedUpFBP1 = GameObject.Find("SpeedUpFBP1").GetComponent<Image>();
     _imageFireWallFBP1 = GameObject.Find("FireWallFBP1").GetComponent<Image>();
     _imageShieldFBP1 = GameObject.Find("ShieldFBP1").GetComponent<Image>();
     _imageSpeedUpFBP2 = GameObject.Find("SpeedUpFBP2").GetComponent<Image>();
     _imageFireWallFBP2 = GameObject.Find("FireWallFBP2").GetComponent<Image>();
     _imageShieldFBP2 = GameObject.Find("ShieldFBP2").GetComponent<Image>();
     _checkPoints = GameObject.FindObjectOfType<Checkpoints>();
     _powerUpScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>();
     _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>();
     _confirmScript = FindObjectOfType<ConfirmScript>();
 }
 void Start()
 {
     _music = gameObject.GetComponentsInChildren<AudioSource>();
     _volume = GameObject.FindGameObjectWithTag("SFXSlidersSlider");
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
 }
    // Use this for initialization
    void Start()
    {
        _p1Powerup = GameObject.FindObjectOfType<PowerUpScriptP1>();
        if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false)
        {
            _p2Powerup = GameObject.FindObjectOfType<PowerUpScriptP2>();
        }

        _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();

        _emptyIconP1 = GameObject.Find("EmptyIconP1");
        _speedIconP1 = GameObject.Find("SpeedIconP1");
        _fireWallIconP1 = GameObject.Find("FireWallIconP1");
        _shieldIconP1 = GameObject.Find("ShieldIconP1");

        _emptyIconP2 = GameObject.Find("EmptyIconP2");
        _speedIconP2 = GameObject.Find("SpeedIconP2");
        _fireWallIconP2 = GameObject.Find("FireWallIconP2");
        _shieldIconP2 = GameObject.Find("ShieldIconP2");
    }
    // Use this for initialization
    void Start()
    {
        _startPosition = transform.position;
        //_animator = this.GetComponentInChildren<Animator>();
        _animatorList = GetComponentsInChildren<Animator>();

        _bodyPlayer2 = GameObject.FindObjectOfType<ConfirmScript>().bodyPlayer2;
        _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
        _p2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>();
        _playerMovementAudio = GameObject.FindGameObjectWithTag("PlayerMovement").GetComponent<AudioSource>();
    }
Beispiel #22
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 // Use this for initialization
 void Start()
 {
     _textBox       = GameObject.Find("TestText");
     _textBox2      = GameObject.Find("FinishText");
     _confirmScript = FindObjectOfType <ConfirmScript>();
 }
 // Use this for initialization
 void Start()
 {
     if (GameObject.FindObjectOfType<ConfirmScript>())
     {
         _p1Score = GameObject.FindObjectOfType<ConfirmScript>().SavedP1Score;
         _p2Score = GameObject.FindObjectOfType<ConfirmScript>().SavedP2Score;
         _levelScript = GameObject.FindObjectOfType<Player1LevelScript>();
         _levelp2Script = GameObject.FindObjectOfType<Player2LevelScript>();
         _finishScript = GameObject.FindObjectOfType<Finish>();
         _pauseScript = GameObject.FindObjectOfType<PauseScript>();
         _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
         _p1Text = GameObject.Find("P1 Text");
         _p2Text = GameObject.Find("P2 Text");
     }
 }
 void Start()
 {
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
 }
 void Start()
 {
     _stopTime = Time.time;
     _countDown = GameObject.Find("Countdown").GetComponent<Image>();
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
 }
 // Use this for initialization
 void Start()
 {
     _textBox = GameObject.Find("TestText");
     _textBox2 = GameObject.Find("FinishText");
     _confirmScript = FindObjectOfType<ConfirmScript>();
 }
 // Use this for initialization
 void Start()
 {
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
     _powerUpScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>();
     _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>();
     _feedBackScript = GameObject.FindObjectOfType<FeedBackScript>();
     _powerUp = GameObject.FindGameObjectWithTag("PowerUp");
     _trackbuildScript = GameObject.FindObjectOfType<TrackBuildScript>();
 }
 // Use this for initialization
 void Start()
 {
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
     _p1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>();
     _p2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>();
     _scoreScript = GameObject.FindObjectOfType<ScoreScript>();
     _coinSound = GameObject.FindGameObjectWithTag("CoinPickUp").GetComponent<AudioSource>();
     _trackBuildScript = GameObject.FindObjectOfType<TrackBuildScript>();
 }
 void Start()
 {
     _confirmScript = GameObject.FindObjectOfType <ConfirmScript>();
 }
Beispiel #30
0
 void Start()
 {
     _stopTime      = Time.time;
     _countDown     = GameObject.Find("Countdown").GetComponent <Image>();
     _confirmScript = GameObject.FindObjectOfType <ConfirmScript>();
 }