Exemple #1
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    /// <summary>
    /// 计算当前物理暴击
    /// </summary>
    /// <param name="phycrit">初始物理暴击</param>
    /// <param name="Addagility">增长敏捷</param>
    /// <returns>物理暴击</returns>
    private static int CALC_SOLDIER_PHYCRIT(int phycrit,
                                            int Addagility)
    {
        float k7    = ConfigM.GetAttributeK(7) * 0.01f;
        float value = phycrit + Addagility * k7;

        return((int)value);
    }
Exemple #2
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    /// <summary>
    /// 计算当前魔法防御
    /// </summary>
    /// <param name="magicdefend">初始魔法防御</param>
    /// <param name="Addintelligence">增长智力</param>
    /// <returns>魔法防御</returns>
    private static int      CALC_SOLDIER_MAGICDEFEND(int magicdefend,
                                                     int Addintelligence)
    {
        float k6    = ConfigM.GetAttributeK(6) * 0.01f;
        float value = magicdefend + Addintelligence * k6;

        return((int)value);
    }
 private void InitializeSDK()
 {
     _configM = new ConfigM
     {
         DevKey = "",
         ApiUrl = ConfigurationManager.AppSettings["ConfigM"]
     };
 }
Exemple #4
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 /// <summary>
 /// 获取满怒气
 /// </summary>
 protected override int GetFullAnger()
 {
     if (Gstatus != null)
     {
         return(ConfigM.GetAngerK(1) + Gstatus.GetAttrData(EffectType.Anger));
     }
     return(ConfigM.GetAngerK(1));
 }
Exemple #5
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    /// <summary>
    /// 计算当前魔法攻击力
    /// </summary>
    /// <param name="magicattack">初始魔法攻击</param>
    /// <param name="Addintelligence">增长智力</param>
    /// <returns>魔法攻击</returns>
    private static int CALC_SOLDIER_MAGICATTACK(int magicattack,
                                                int Addintelligence)
    {
        float k5    = ConfigM.GetAttributeK(5) * 0.01f;
        float value = magicattack + Addintelligence * k5;

        return((int)value);
    }
Exemple #6
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    /// <summary>
    /// 计算当前魔法暴击
    /// </summary>
    /// <param name="magiccrit">初始魔法暴击</param>
    /// <param name="Addintelligence">增长智力</param>
    /// <returns>魔法暴击</returns>
    private static int CALC_SOLDIER_MAGICCRIT(int magiccrit,
                                              int Addintelligence)
    {
        float k7    = ConfigM.GetAttributeK(7) * 0.01f;
        float value = magiccrit + Addintelligence * k7;

        return((int)value);
    }
Exemple #7
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    void SetSoldierQuality(int quality)
    {
        int bigLevel = ConfigM.GetBigQuality(quality);

        MyHead.LblSmallQuality.text = NGUIUtil.GetSmallQualityStr(quality);

        NGUIUtil.SetSprite(MyHead.SpriBigQuality, bigLevel.ToString());
        NGUIUtil.SetSprite(MyHead.SprRolePhotoBg, bigLevel.ToString());
    }
Exemple #8
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    //d_phydefend表示玩家当前物理防御
    //l_skillstrength表示技能状态增加的力量值;
    //l_skillagility表示技能状态增加的敏捷指;
    //l_skilldefend1表示技能状态增加的物理防御值;
    //l_skilldefend2表示技能状态增加的物理防御百分比;
    private static int CACL_PHYDEFEND_DELTA(int d_phydefend, int l_skillstrength, int l_skillagility, int l_skilldefend1, float l_skilldefend2)
    {
        int k2 = ConfigM.GetAttributeK(2);
        int k3 = ConfigM.GetAttributeK(3);

        float lphydefend = (d_phydefend + l_skilldefend1 + l_skillstrength / (k2 / 100f) + l_skillagility / (k3 / 100f)) * (1 + l_skilldefend2);

        return((int)lphydefend);
    }
    public override void WndStart()
    {
        base.WndStart();
        int countDown = ConfigM.GetAttackCountDown(BattleEnvironmentM.GetBattleEnvironmentMode());

        SetAttackTime(countDown);
        AddEvents();
        StartAttackCountDown();
    }
Exemple #10
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    /// <summary>
    /// 计算魔法防御
    /// </summary>
    private static int CalcDefendPower(int Quality, int StarLevel, int level)
    {
        int k1 = 0;
        int k2 = 0;
        int k3 = 0;

        ConfigM.GetTrapDefensePower(ref k1, ref k2, ref k3);
        return((k1 + ConfigM.GetQualityIndex(Quality) * k2 + StarLevel * k3) * level);
    }
Exemple #11
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    private void SetUI()
    {
        NGUIUtil.Set2DSprite(MyHead.Spr2DItemIcon, "Textures/item/", m_itemInfo.icon.ToString());
        NGUIUtil.SetLableText <string>(MyHead.LblItemName, m_itemInfo.name);
        NGUIUtil.SetSprite(MyHead.SprItemQuality, ConfigM.GetBigQuality(m_itemInfo.quality).ToString());

        ShowLblItemCount();
        AddItemComeFrom();
    }
Exemple #12
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    /// <summary>
    /// 计算当前物理防御
    /// </summary>
    /// <param name="phydefend">初始物理防御</param>
    /// <param name="Addstrength">增长力量</param>
    /// <param name="Addagility">增长敏捷</param>
    /// <returns>物理防御</returns>
    private static int CALC_SOLDIER_PHYDEFEND(int phydefend,
                                              int Addstrength,
                                              int Addagility)
    {
        float k3    = ConfigM.GetAttributeK(3) * 1.0f;
        float k4    = ConfigM.GetAttributeK(4) * 1.0f;
        float value = phydefend + Addstrength / k3 + Addagility / k4;

        return((int)value);
    }
Exemple #13
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    /// <summary>
    /// 设置 角色名称 + 彩色品质等级 + 设置角色品质框(背景) + 战斗力
    /// </summary>
    /// <param name="name">角色名称 s_soldierType</param>
    /// <param name="quality">角色品质 d_soldier</param>
    public void SetNameLevel(string name, int quality)
    {
        int bigLevel = ConfigM.GetBigQuality(quality);

        NGUIUtil.SetLableText <string>(MyHead.LblSamllQuality, NGUIUtil.GetSmallQualityStr(quality));
        NGUIUtil.SetLableText <string>(MyHead.LblNameLevel, NGUIUtil.GetBigQualityName(name, quality));
        NGUIUtil.SetSprite(MyHead.SprQuality, bigLevel.ToString());
        NGUIUtil.SetSprite(MyHead.SprQualityBg, bigLevel.ToString());
        NGUIUtil.SetSprite(MyHead.SprTrapPhotoBg, bigLevel.ToString());
    }
Exemple #14
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    void SetUI()
    {
        MyHead.Lbl8Model.text  = string.Format(NGUIUtil.GetStringByKey(70000232), ConfigM.GetShipDesignCellRange(ShipModemType.Ship8Model).Unit);
        MyHead.Lbl12Model.text = string.Format(NGUIUtil.GetStringByKey(70000232), ConfigM.GetShipDesignCellRange(ShipModemType.Ship12Model).Unit);
        MyHead.Lbl16Model.text = string.Format(NGUIUtil.GetStringByKey(70000232), ConfigM.GetShipDesignCellRange(ShipModemType.Ship16Model).Unit);
        MyHead.Lbl24Model.text = string.Format(NGUIUtil.GetStringByKey(70000232), ConfigM.GetShipDesignCellRange(ShipModemType.Ship24Model).Unit);
        MyHead.Lbl32Model.text = string.Format(NGUIUtil.GetStringByKey(70000232), ConfigM.GetShipDesignCellRange(ShipModemType.Ship32Model).Unit);

        MyHead.goDesGroup.SetActive(false);
    }
Exemple #15
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    void SetUI(ref List <int> listUsedItem)
    {
        s_itemtypeInfo info = ItemM.GetItemInfo(m_itemTypeID);

        if (info != null)
        {
            NGUIUtil.Set2DSprite(Spr2dEquipIcon, "Textures/item/", info.icon.ToString());
            int quality = ConfigM.GetBigQuality(info.quality);
            NGUIUtil.SetSprite(SprEquipQuality, quality.ToString());
        }
        else
        {
            NGUIUtil.DebugLog(" ItemM.GetItemInfo " + m_itemTypeID.ToString() + " not found!");
            return;
        }
        //设置装备总数量和合成所需的数量
        int totalCount = ItemDC.GetItemCount(m_itemTypeID);
        int countUsed  = listUsedItem.Count;

        if (totalCount > 0)
        {
            int nCountTemp = totalCount;
            int nCnt       = 0;
            for (nCnt = 0; nCnt < countUsed; nCnt++)
            {
                if (listUsedItem[nCnt] == m_itemTypeID)
                {
                    nCountTemp--;
                    if (nCountTemp == 0)
                    {
                        break;
                    }
                }
            }
            for (nCnt = 0; nCnt < m_iNeedNum; nCnt++)
            {
                listUsedItem.Add(m_itemTypeID);
            }
            if (nCountTemp < m_iNeedNum)
            {
                totalCount = nCountTemp;
            }
        }
        string numText = "";

        if (totalCount >= m_iNeedNum)
        {
            numText = string.Format("[FFFFFF]{0}/{1}[-]", totalCount, m_iNeedNum);
        }
        else
        {
            numText = string.Format("[FF0000]{0}/{1}[-]", totalCount, m_iNeedNum);
        }
        NGUIUtil.SetLableText <string>(LblNum, numText);
    }
Exemple #16
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    public void GoldBomeCoinEffect(float per)
    {
        int loss = (int)(CmCarbon.DefenderInfo.Coin * per);

        CmCarbon.SetAddWinGold(loss);
        sdata.s_resourcedropInfo Info = ConfigM.GetBuildSourceDropIRow((int)ResourceType.Gold, loss);
        if (Info != null)
        {
            int num = Info.num1;
            GoldCoinEffect(num, loss);
        }
    }
Exemple #17
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    /// <summary>
    /// 设置 角色名称 + 彩色品质等级 + 设置角色品质框(背景) + 战斗力
    /// </summary>
    /// <param name="name">角色名称 s_soldierType</param>
    /// <param name="quality">角色品质 d_soldier</param>
    public void SetNameLevel(string name, int quality)
    {
        int bigLevel = ConfigM.GetBigQuality(quality);

        MyHead.LblBigQuality.text = NGUIUtil.GetSmallQualityStr(quality);

        NGUIUtil.SetLableText <string>(MyHead.LblNameLevel, NGUIUtil.GetBigQualityName(name, quality));
        NGUIUtil.SetSprite(MyHead.SprQuality, bigLevel.ToString());
        NGUIUtil.SetSprite(MyHead.SprHeadBigQualityBg, bigLevel.ToString());
        NGUIUtil.SetSprite(MyHead.SprQualityBg, bigLevel.ToString());
        NGUIUtil.SetLableText <string>(MyHead.LblZhanDouLi, string.Format("{0}", Info.m_combat_power));
    }
 public void SetItem(ItemTypeInfo item)
 {
     SprItemQuality.spriteName = ConfigM.GetBigQuality(item.m_Quality).ToString();
     NGUIUtil.Set2DSprite(Spr2DItem, "Textures/item/", item.m_Icon.ToString());
     if (item.m_func == "Item_AddWood")
     {
         LblItemName.text = string.Format(NGUIUtil.GetStringByKey(10000178) + NGUIUtil.GetStringByKey(70000182), item.m_args, item.Num);
     }
     else if (item.m_func == "Item_AddCrystal")
     {
         LblItemName.text = string.Format(NGUIUtil.GetStringByKey(10000177) + NGUIUtil.GetStringByKey(70000182), item.m_args, item.Num);
     }
 }
Exemple #19
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    private void SetUI()
    {
        MyHead.LblItemName.text = m_soldierInfo.m_name;

        int bigLevel = ConfigM.GetBigQuality(m_soldierInfo.Quality);

        MyHead.LblQualityPlus.text = NGUIUtil.GetSmallQualityStr(m_soldierInfo.Quality);

        NGUIUtil.Set2DSprite(MyHead.SprItemIco, "Textures/role/", m_soldierInfo.SoldierTypeID.ToString());

        NGUIUtil.SetSprite(MyHead.SprItemQuality, bigLevel.ToString());
        NGUIUtil.SetSprite(MyHead.SprQualityBg, bigLevel.ToString());
    }
Exemple #20
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    /// <summary>
    /// 陷阱能否升阶.
    /// </summary>
    /// <returns>The quality can U.</returns>
    /// <param name="info">Info.</param>
    public static CanQualityResult GetQualityCanUP(BuildInfo info)
    {
        int NextQuality = ConfigM.GetNextQuality(info.Quality);

        if (NextQuality == info.Quality)
        {
            return(CanQualityResult.QualityMax);
        }

        int LimitLev = 0;

        Dictionary <int, int> lNeedMaterial = new Dictionary <int, int>();
        Dictionary <int, int> lhaveFragment = new Dictionary <int, int> ();

        buildingM.GetUpQualityNeed(info.BuildType, info.Quality, ref lNeedMaterial, ref LimitLev);
        if (info.Level < LimitLev)
        {
            return(CanQualityResult.LevelLimit);
        }

        if (lNeedMaterial.Count == 0 && info.Quality == NextQuality)
        {
            return(CanQualityResult.QualityMax);
        }

        foreach (int itemtype in lNeedMaterial.Keys)
        {
            if (lNeedMaterial[itemtype] == 0 && info.Quality == NextQuality)
            {
                return(CanQualityResult.QualityMax);
            }
        }

        //获取已有的资源。
        List <int> litemType = new List <int>();

        foreach (int itemtype in lNeedMaterial.Keys)
        {
            litemType.Add(itemtype);
        }
        ItemDC.GetItemCount(litemType, ref lhaveFragment);

        foreach (int itemtype in lNeedMaterial.Keys)
        {
            if (lhaveFragment[itemtype] < lNeedMaterial[itemtype])
            {
                return(CanQualityResult.MaterialLimit);
            }
        }
        return(CanQualityResult.CanUp);
    }
Exemple #21
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        private void InitializeMonitors()
        {
            ConfigM  configM            = null;
            Manifest biometricsManifest = null;

            try
            {
                // lookup the biometrics api using the configuration service
                configM = new ConfigM {
                    ApiUrl = ConfigurationManager.AppSettings["ConfigM"]
                };
                biometricsManifest = configM.GetByName("BiometricsAPI");

                _summaryMonitor = new SummaryMonitor(this)
                {
                    api = biometricsManifest.lineitems["PublicAPI"]
                };
                _temperatureMonitor = new TemperatureMonitor(this)
                {
                    api = biometricsManifest.lineitems["PublicAPI"]
                };
                _heartRateMonitor = new HeartRateMonitor(this)
                {
                    api = biometricsManifest.lineitems["PublicAPI"]
                };
                _glucoseMonitor = new GlucoseMonitor(this)
                {
                    api = biometricsManifest.lineitems["PublicAPI"]
                };
                _oxygenMonitor = new OxygenMonitor(this)
                {
                    api = biometricsManifest.lineitems["PublicAPI"]
                };
                _bostonMonitor = new BostonMonitor(this)
                {
                    api = biometricsManifest.lineitems["PublicAPI"]
                };
                _chicagoMonitor = new ChicagoMonitor(this)
                {
                    api = biometricsManifest.lineitems["PublicAPI"]
                };
                _newYorkMonitor = new NewYorkMonitor(this)
                {
                    api = biometricsManifest.lineitems["PublicAPI"]
                };
            }
            catch (Exception ex)
            {
                Debug.Write(ex.Message);
            }
        }
Exemple #22
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    public static List <StaticShipCanvas> GetAllShipDesignList(ShipModemType type)
    {
        Int2 range = ConfigM.GetShipDesignCellRange(type);
        List <StaticShipCanvas> l = new List <StaticShipCanvas>();

        foreach (StaticShipCanvas canvas in m_lShipDesignInfo.Values)
        {
            if (canvas != null && canvas.Cell > range.Layer && canvas.Cell <= range.Unit)
            {
                l.Add(canvas);
            }
        }
        return(l);
    }
Exemple #23
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    /// <summary>
    /// 获取扫荡券个数
    /// </summary>
    public static ItemTypeInfo GetSweepTickets()
    {
        int sweepTicketID = ConfigM.GetSweepTicketID();
        List <ItemTypeInfo> sweepTickets = new List <ItemTypeInfo>();

        foreach (ItemTypeInfo info in m_lItem.Values)
        {
            if (info.itemType == sweepTicketID)
            {
                return(info);
            }
        }
        return(null);
    }
Exemple #24
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    public void ResetUI()
    {
        eBtnState = FIRE_BTN_STATE.FireBtnNone;
        Set3DHeadStandby();
        DestroyAngryUI();
        SetHp(1);

        SoldierInfo soldierInfo = new SoldierInfo();

        soldierInfo = CmCarbon.GetSoldierInfo(CmCarbon.GetPlayer2Camp(m_isPlayer), SoldierDataID);       //.GetPlayerSoldierInfo(SoldierDataID);
        float anger = soldierInfo.m_mp * 1.0f / ConfigM.GetAngerK(1);

        SetAnger(anger);
    }
Exemple #25
0
    /// <summary>
    /// 设置剩余技能点数(点数已满)
    /// </summary>
    private void SetLeftSkillPoint(int point)
    {
        int    maxLeftSkillPoints = ConfigM.GetMaxLeftSkillPoints(UserDC.GetVIPLevel());
        string str = string.Format("[FF0000]{0}[-]/[FFFFFF]{1}[-]", point, maxLeftSkillPoints);

        if (m_wndType == 0)
        {
            MyHead.LblSkillPointsFull.text = str;
        }
        else if (m_wndType == 1)
        {
            MyHead.LblSkillPointsNotFull.text = str;
        }
    }
Exemple #26
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        static void Main(string[] args)
        {
            var count = 0;

            var configM = new ConfigM {
                ApiUrl = ConfigurationManager.AppSettings["ConfigM"]
            };

            var profileManifest = configM.GetByName("ProfileM");
            var refManifest     = configM.GetByName("RefM");

            var profileM = new ProfileM {
                ApiUrl = profileManifest.lineitems[LineitemsKey.PublicAPI]
            };
            var participants = profileM.GetAllByType(UserType.Participant);

            var refM = new RefM {
                ApiUrl = refManifest.lineitems[LineitemsKey.PublicAPI]
            };
            var products = refM.GetAllByDomain("Products");
            var models   = refM.GetAllByDomain("Models");

            // create  a device registration for each particpant
            foreach (var p in participants)
            {
                var r = new Registration();

                foreach (var m in models)
                {
                    if (m.code == "BIOMAX-HOME")
                    {
                        r.key             = string.Empty;
                        r.productline     = products[0].code;
                        r.model           = m.code;
                        r.version         = m.attributes["version"];
                        r.firmwareversion = m.attributes["firmware"];
                    }
                }

                r.participantid = p.id;

                var json     = ModelManager.ModelToJson <Registration>(r);
                var filename = AppDomain.CurrentDomain.BaseDirectory + @"data\deviceregistration" + count + ".json";
                System.IO.File.WriteAllText(filename, json);

                Console.WriteLine("Device Registration " + count + " generated");
                count++;
            }
        }
Exemple #27
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    public static string GetSmallQualityStr(int Quality)
    {
        int bigLevel   = ConfigM.GetBigQuality(Quality);
        int smallLevel = ConfigM.GetSmallQuality(Quality);

        string color        = NGUIUtil.GetBigQualityColor(bigLevel);
        string smallQuality = "";

        if (smallLevel > 0)
        {
            smallQuality = color + "+" + smallLevel.ToString() + "[-]";
        }

        return(smallQuality);
    }
Exemple #28
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    /// <summary>
    /// 设置 角色名称 + 彩色品质等级.
    /// </summary>
    /// <param name="name">角色名称 s_soldierType</param>
    /// <param name="quality">角色品质 d_soldier</param>
    public void SetNameLevel(string name, int quality)
    {
        int bigLevel = ConfigM.GetBigQuality(quality);

        NGUIUtil.SetLableText <string>(MyHead.LblNameLevel, NGUIUtil.GetBigQualityName(name, quality));
        MyHead.LblSmallQuality.text = NGUIUtil.GetSmallQualityStr(quality);

        NGUIUtil.SetLableText <string>(MyHead.LblLv, Info.Level.ToString());

        NGUIUtil.SetSprite(MyHead.SprQuality, bigLevel.ToString());
        NGUIUtil.SetSprite(MyHead.SprQualityBg, bigLevel.ToString());
        NGUIUtil.SetSprite(MyHead.SprRolePhotoBg, bigLevel.ToString());

        SetPower(Info.m_combat_power);
    }
Exemple #29
0
 public void SetRewardItem(int itemType, int id, int num)
 {
     if (itemType == 1)        //英雄整卡
     {
         s_soldier_typeInfo info = SoldierM.GetSoldierType(id);
         if (info == null)
         {
             NGUIUtil.DebugLog("s_soldiertype id = " + id + " 静态表数据未配置!");
             return;
         }
         else
         {
             SetHead(itemType, 0, info.modeltype);
             MyHead.SprQuality.spriteName = "1";
             MyHead.SprQuality.gameObject.SetActive(true);
         }
     }
     else if (itemType == 2)        //道具/碎片
     {
         s_itemtypeInfo info = ItemM.GetItemInfo(id);
         if (info == null)
         {
             NGUIUtil.DebugLog("s_itemtype id = " + id + " 静态表数据未配置!");
             return;
         }
         else
         {
             SetHead(info.gtype, info.icon, info.gid);
             int quality = ConfigM.GetBigQuality(info.quality);
             MyHead.SprQuality.spriteName = quality.ToString();
         }
     }
     else if (itemType == 3)        //陷阱
     {
         s_building_typeInfo buildinfo = buildingM.GetBuildType(id);
         MyHead.Roomhead.gameObject.SetActive(true);
         NGUIUtil.Set2DSprite(MyHead.Roomhead, "Textures/room/", buildinfo.modeltype.ToString());
         MyHead.SprQuality.spriteName = "1";
     }
     else if (itemType == 4)        //黑科技
     {
         string icon = "Textures/role/" + id;
         MyHead.SprQuality.gameObject.SetActive(true);
         MyHead.CaptainHead.gameObject.SetActive(true);
         NGUIUtil.Set2DSprite(MyHead.CaptainHead, icon);
         MyHead.SprQuality.spriteName = "1";
     }
 }
Exemple #30
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    private void SetUI()
    {
        //		AddDoubleLabelItem ("[552d0a]"+NGUIUtil.GetStringByKey(10000058)+"[-]"+m_Info.m_Solidity.ToString()
        //		                    ,"[552d0a]"+NGUIUtil.GetStringByKey(10000059)+"[-]"+m_Info.m_Intensity.ToString(),22);
        //
        //		AddDoubleLabelItem ("[552d0a]"+NGUIUtil.GetStringByKey(10000060)+"[-]"+m_Info.m_Tenacity.ToString()
        //		                    ,"[552d0a]"+NGUIUtil.GetStringByKey(10000057)+"[-]"+m_Info.m_hp.ToString(),22);
        //
        //		AddDoubleLabelItem ("[552d0a]"+NGUIUtil.GetStringByKey(10000053)+"[-]"+m_Info.m_phyattack.ToString()
        //		                    ,"[552d0a]"+NGUIUtil.GetStringByKey(10000055)+"[-]"+m_Info.m_phydefend.ToString(),22);
        //
        //		AddDoubleLabelItem ("[552d0a]"+NGUIUtil.GetStringByKey(10000071)+"[-]"+m_Info.m_magicattack.ToString()
        //		                    ,"[552d0a]"+NGUIUtil.GetStringByKey(10000056)+"[-]"+m_Info.m_magicdefend.ToString(),22);
        AddGrayItem();


        string StrLimit = "";

        int NextQuality = ConfigM.GetNextQuality(m_Info.Quality);
        int LimitLev    = buildingM.GetUpQualityLevelNeed(m_Info);

        CanQualityResult result = buildingM.GetQualityCanUP(m_Info);

        if (result == CanQualityResult.QualityMax)
        {
            MyHead.table.Reposition();
            return;
        }

        if (result != CanQualityResult.CanUp)
        {
            StrLimit = string.Format("[552d0a]" + NGUIUtil.GetStringByKey(10000072) + "[-]" + "[FF0000]" + NGUIUtil.GetStringByKey(10000091) + "[-]", LimitLev);
        }
        else
        {
            StrLimit = string.Format("[552d0a]" + NGUIUtil.GetStringByKey(10000072) + ":[-]");
        }

        m_CanUp = result == CanQualityResult.CanUp;
        AddLabelItem(StrLimit, 20);

        AddNeedMaTerial();
        AddShengJieBtn();

        MyHead.table.Reposition();

        DoCanShengJie();
    }