void Start() { jukebox = FindObjectOfType <ComposerBehaviour>(); Arch = GameObject.Find("Architecture"); Audio = GameObject.Find("Audio"); Cam = GameObject.Find("Main Camera"); MyAnim = GetComponentInChildren <Animator>(); }
void Start() { m_audioSource = GetComponent <AudioSource>(); m_Collider = GetComponent <Collider2D>(); jukebox = FindObjectOfType <ComposerBehaviour>(); m_playerSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>().RunSpeed; m_DebugRay = (transform.right * m_playerSpeed * m_audioSource.clip.length); m_UIBehavior = FindObjectOfType <UIBehavior>(); }
void Start() { m_audioSource = GetComponent<AudioSource>(); m_Collider = GetComponent<Collider2D>(); jukebox = FindObjectOfType<ComposerBehaviour>(); m_playerSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>().RunSpeed; m_DebugRay = (transform.right * m_playerSpeed * m_audioSource.clip.length); m_UIBehavior = FindObjectOfType<UIBehavior>(); }
void Start() { jukebox = FindObjectOfType<ComposerBehaviour>(); Arch = GameObject.Find("Architecture"); Audio = GameObject.Find("Audio"); Cam = GameObject.Find("Main Camera"); MyAnim = GetComponentInChildren<Animator>(); }