Exemple #1
0
 void Start()
 {
     jukebox = FindObjectOfType <ComposerBehaviour>();
     Arch    = GameObject.Find("Architecture");
     Audio   = GameObject.Find("Audio");
     Cam     = GameObject.Find("Main Camera");
     MyAnim  = GetComponentInChildren <Animator>();
 }
 void Start()
 {
     m_audioSource = GetComponent <AudioSource>();
     m_Collider    = GetComponent <Collider2D>();
     jukebox       = FindObjectOfType <ComposerBehaviour>();
     m_playerSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>().RunSpeed;
     m_DebugRay    = (transform.right * m_playerSpeed * m_audioSource.clip.length);
     m_UIBehavior  = FindObjectOfType <UIBehavior>();
 }
 void Start()
 {
     m_audioSource   = GetComponent<AudioSource>();
     m_Collider      = GetComponent<Collider2D>();
     jukebox         = FindObjectOfType<ComposerBehaviour>();
     m_playerSpeed   = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>().RunSpeed;
     m_DebugRay      = (transform.right * m_playerSpeed * m_audioSource.clip.length);
     m_UIBehavior    = FindObjectOfType<UIBehavior>();
 }
 void Start()
 {
     jukebox = FindObjectOfType<ComposerBehaviour>();
     Arch = GameObject.Find("Architecture");
     Audio = GameObject.Find("Audio");
     Cam = GameObject.Find("Main Camera");
     MyAnim = GetComponentInChildren<Animator>();
 }