public void PerformUpdateAfter(Component_ParticleSystemInSpace particleSystemInSpace, float delta, ref Component_ParticleSystemInSpace.Particle particle) { OnUpdateAfter(particleSystemInSpace, delta, ref particle); UpdateAfter?.Invoke(particleSystemInSpace, delta, ref particle); }
protected virtual void OnUpdateAfter(Component_ParticleSystemInSpace particleSystemInSpace, float delta, ref Component_ParticleSystemInSpace.Particle particle) { }