public void PerformUpdateAfter(Component_ParticleSystemInSpace particleSystemInSpace, float delta, ref Component_ParticleSystemInSpace.Particle particle)
 {
     OnUpdateAfter(particleSystemInSpace, delta, ref particle);
     UpdateAfter?.Invoke(particleSystemInSpace, delta, ref particle);
 }
 protected virtual void OnUpdateAfter(Component_ParticleSystemInSpace particleSystemInSpace, float delta, ref Component_ParticleSystemInSpace.Particle particle)
 {
 }