void Start() { GameObject go = GameObject.Find("Lobby Settings"); SessionData session = go.GetComponent<SessionData>(); LobbyId.text = session.LobbyId; SetPlayers(session.Players); ComHandler = new CommunicationHandler(session.LobbyConnection, this, null, null, this); ComHandler.SetGuid(session.Guid); ComHandler.SendTcp("[Request:PlayerList]"); }