public override void clicked() { if (--GameManager.totalScore < 0) { GameManager.totalScore = 0; } ComboFuntion.ComboEnd(); }
private IEnumerator Countdown() { timerRemain = 30; while (timerRemain >= 0) { if (paused || TimeFreeze.isFreeze) { yield return(new WaitForFixedUpdate()); continue; } ScoreObject.GetComponent <TextMeshProUGUI>().text = "Score: " + totalScore; TimerObject.GetComponent <TextMeshProUGUI>().text = "Timer: " + Mathf.CeilToInt(timerRemain); timerRemain -= Time.deltaTime; yield return(null); } ComboFuntion.ComboEnd(); paused = true; SceneManager.LoadScene("RankScene", LoadSceneMode.Additive); }