Exemple #1
0
    public void PlayAtPosition(GameObject go, AudioNode audioNode, Vector3 position)
    {
        var poolObject = pool.GetObject();

        poolObject.transform.position = position;
        if (player == null)
        {
            player = poolObject.GetComponent <RuntimePlayer>();
        }
        GetValue(GOAudioNodes, go).Add(new RuntimeTuple(audioNode, player));
        player.Play(audioNode);
    }
Exemple #2
0
    public void Play(GameObject controllingObject, AudioNode audioNode, GameObject attachedTo)
    {
        var poolObject = pool.GetObject();

        poolObject.transform.parent        = attachedTo.transform;
        poolObject.transform.localPosition = new Vector3();
        if (player == null)
        {
            player = poolObject.GetComponent <RuntimePlayer>();
        }
        GetValue(GOAudioNodes, controllingObject).Add(new RuntimeTuple(audioNode, player));
        player.Play(audioNode);
    }
Exemple #3
0
    public void StopAll(GameObject controllingObject)
    {
        List <RuntimeTuple> valueTupleList;

        GOAudioNodes.TryGetValue(controllingObject, out valueTupleList);
        if (valueTupleList != null)
        {
            for (int i = 0; i < valueTupleList.Count; ++i)
            {
                RuntimePlayer player = valueTupleList[i].Player;
                player.Stop();
                valueTupleList.SwapRemoveAt(i);
            }
        }
    }
Exemple #4
0
 public RuntimeTuple(AudioNode node, RuntimePlayer player)
 {
     Node   = node;
     Player = player;
 }