private static ICombatant CreateCombatant(string pCombatantKey)
        {
            var data      = Database.Combatants[pCombatantKey];
            var combatant = new Combatant(data.Name, data.Description, data.ExpReward, data.Level, data.Body, data.Mind, data.Soul, data.Experience, data.SkillPoints);

            foreach (var itemKey in data.Drops.Keys)
            {
                var chance = Utilities.Random.NextDouble();
                if (!(data.Drops[itemKey] - chance > 0))
                {
                    continue;
                }

                var item = CreateItem(itemKey);
                combatant.AddItem(item);
            }

            foreach (var buffKey in data.Buffs.Keys)
            {
                var buff = CreateEffect(buffKey, data.Buffs[buffKey], -1);
                combatant.AddEffect(buff);
            }

            return(combatant);
        }