Exemple #1
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 public EnemysTurnState(CombatStatemachine Owner)
 {
     m_Owner  = Owner;
     OnFinish = delegate {
         //TODO stateMachine.ChangeState(PlayerCountState);
     };
 }
 public PlayersTurnState(CombatStatemachine Owner)
 {
     m_Owner = Owner;
 }
 public BattleDefeatedState(CombatStatemachine Owner)
 {
     m_Owner = Owner;
 }
Exemple #4
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 public PreWaveState(CombatStatemachine Owner)
 {
     m_Owner = Owner;
 }
Exemple #5
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 public WaveVictoryState(CombatStatemachine Owner)
 {
     m_Owner = Owner;
 }
Exemple #6
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 public NextWaveState(CombatStatemachine Owner)
 {
     m_Owner = Owner;
 }
 public BattleVictoryState(CombatStatemachine Owner)
 {
     m_Owner = Owner;
 }
Exemple #8
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 public PreTurnState(CombatStatemachine Owner)
 {
     m_Owner = Owner;
 }