// Use this for initialization
    void Start()
    {
        navScene    = (Instantiate(firstScenePrefab, Vector3.zero, Quaternion.identity)).GetComponent <SceneScript>();
        navScene.gc = this;
        navPlayer   = (Instantiate(navigationPlayerPrefab, Vector3.zero, Quaternion.identity)).GetComponent <CharacterMovement>();
        navPlayer.transform.position = navScene.transform.GetChild(0).GetChild(0).position;
        audioMan = (Instantiate(audioControllerPrefab, Vector3.zero, Quaternion.identity)).GetComponent <AudioManager>();
        audioMan.PlayNavMusic();

        chc = (Instantiate(hudPrefab, Vector3.zero, Quaternion.identity)).transform.GetChild(0).GetComponent <CombatHudController>();
        chc.setGC(this);

        timeCounter = Random.Range(minRandTime, maxRandTime);
    }
Exemple #2
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 private void Start()
 {
     chc   = Canvas.GetComponent <CombatHudController>();
     _name = GetComponentInChildren <Text>();
 }