// Use this for initialization void Start() { navScene = (Instantiate(firstScenePrefab, Vector3.zero, Quaternion.identity)).GetComponent <SceneScript>(); navScene.gc = this; navPlayer = (Instantiate(navigationPlayerPrefab, Vector3.zero, Quaternion.identity)).GetComponent <CharacterMovement>(); navPlayer.transform.position = navScene.transform.GetChild(0).GetChild(0).position; audioMan = (Instantiate(audioControllerPrefab, Vector3.zero, Quaternion.identity)).GetComponent <AudioManager>(); audioMan.PlayNavMusic(); chc = (Instantiate(hudPrefab, Vector3.zero, Quaternion.identity)).transform.GetChild(0).GetComponent <CombatHudController>(); chc.setGC(this); timeCounter = Random.Range(minRandTime, maxRandTime); }
private void Start() { chc = Canvas.GetComponent <CombatHudController>(); _name = GetComponentInChildren <Text>(); }