/// <summary> /// Cross Fade. /// </summary> /// <param name='tweenData'> /// Tween data. /// </param> public override void CROSS_FADE(TweenOperandData tweenData) { ContainsKey_sendDelayAndStartCoroutine(ref tweenData.paramTable); float duration = ContainsKey_duration(ref tweenData.paramTable); if (tweenData.tweenTarget != null) { if (tweenData.paramTable.ContainsKey("objectA") && tweenData.paramTable.ContainsKey("objectB")) { string objAName = tweenData.paramTable["objectA"] as string; string objBName = tweenData.paramTable["objectB"] as string; Transform A = tweenData.tweenTarget.transform.FindChild(objAName); Transform B = tweenData.tweenTarget.transform.FindChild(objBName); ColorPanel panelA = A.GetComponent <ColorPanel>(); ColorPanel panelB = B.GetComponent <ColorPanel>(); panelA.duration = duration; panelB.duration = duration; if (panelA.alpha > panelB.alpha) { panelA.StartFade(0f, 1f); panelB.StartFade(1f, 0f); } else { panelA.StartFade(1f, 0f); panelB.StartFade(0f, 1f); } } } }
/// <summary> /// Fade ColorPanel. /// </summary> /// <param name='tweenData'> /// Tween data. /// </param> public override void FADE_PANEL(TweenOperandData tweenData) { Hashtable paramHash = tweenData.paramTable; GameObject panelAttachedObject = tweenData.tweenTarget; ContainsKey_sendDelayAndStartCoroutine(ref paramHash); float duration = ContainsKey_duration(ref paramHash); string fadeStr = (string)paramHash["fadeTo"].ToString(); float fadeTo = float.Parse(fadeStr, CultureInfo.InvariantCulture); ColorPanel uipanel = panelAttachedObject.GetComponent <ColorPanel>(); float fadeFrom = uipanel.alpha; if (paramHash.ContainsKey("fadeFrom")) { fadeFrom = GetValueFromKey(ref paramHash, "fadeFrom"); } if (paramHash.ContainsKey("fadeTo")) { if (uipanel != null) { uipanel.enabled = true; uipanel.duration = duration; uipanel.StartFade(fadeTo, fadeFrom); } } #if false // If root node has Panels in children , Start Fading Each Panels of Children . ColorPanel[] childPanels = panelAttachedObject.GetComponentsInChildren <ColorPanel>(); if (childPanels != null) { for (int i = 0; i < childPanels.Length; i++) { childPanels[i].enabled = true; uipanel.duration = duration; childPanels[i].StartFade(fadeTo, fadeFrom); } } #endif }