private void CC_getPos(Vector2 pos) { Color getColor = CP.GetColorByPosition(pos); colorShow.color = getColor; GameObject.FindObjectOfType <DrawManager>().ChangColor(getColor); }
private void CC_getPos(Vector2 pos) { Color getColor = CP.GetColorByPosition(pos); colorShow.color = getColor; RenderSettings.ambientLight = getColor; SceneBuffer.Instance.RecordEnvironmentColor("SceneName", getColor); }
private void CC_getPos(Vector2 pos) { Color getColor = CP.GetColorByPosition(pos); colorShow.color = getColor; }