Exemple #1
0
    public override void OnInspectorGUI()
    {
        //BUILDS CUSTOM INSPECTOR WITH 2 COLUMS SHOWCASING BASE PALETTE AND CUSTOM NEW SWAP PALETTE
        GUILayout.Label("Source Texture");

        colorPalette.source = EditorGUILayout.ObjectField(colorPalette.source, typeof(Texture2D), false) as Texture2D;

        EditorGUILayout.BeginHorizontal();

        GUILayout.Label("Original Palette");
        GUILayout.Label("Swap Palette");

        EditorGUILayout.EndHorizontal();

        for (int i = 0; i < colorPalette.originalPalette.Count; i++)
        {
            EditorGUILayout.BeginHorizontal();

            EditorGUILayout.ColorField(colorPalette.originalPalette[i]);

            colorPalette.swapPalette[i] = EditorGUILayout.ColorField(colorPalette.swapPalette[i]);

            EditorGUILayout.EndHorizontal();
        }

        EditorGUILayout.Separator();
        sAndVAmountVariance = EditorGUILayout.FloatField("H AND S VALUE VARIANCE", sAndVAmountVariance);
        if (GUILayout.Button("CHANGE H AND S VALUES"))
        {
            colorPalette.ChangeSnV(sAndVAmountVariance);
        }


        if (GUILayout.Button("RESET SWAP PALLETE"))
        {
            colorPalette.SetPalette();
        }

        EditorUtility.SetDirty(colorPalette);
    }
    public static void CreateColorPalette()
    {
        if (Selection.activeObject is Texture2D)
        {
            Texture2D selectedTexture = Selection.activeObject as Texture2D;

            string selectionPath = AssetDatabase.GetAssetPath(selectedTexture);

            selectionPath = selectionPath.Replace(".png", ".asset");

            ColorPallete newPalette = CustomAssetUtility.CreateAsset <ColorPallete>(selectionPath);

            newPalette.source = selectedTexture;
            newPalette.SetPalette();

            Debug.Log(selectionPath);
        }
        else
        {
            Debug.LogError("CANT CREATE A PALETTE");
        }
    }