public void SetAbility(Ability ability, bool isSelected) { currentAbility = ability; if (ability == null) { icon.sprite = null; icon.color = ColorPallete.GetColor("Grey"); highlight.enabled = false; } else { icon.sprite = SpriteLibrary.GetAbilitySprite(ability.abilityName); icon.color = Color.white; tooltip.SetAbility(ability); tooltip.gameObject.SetActive(false); selected = isSelected; if (selected) { highlight.enabled = true; } else { highlight.enabled = false; } } }
public void Select(bool isSelected) { if (isSelected) { border.color = ColorPallete.GetColor("Orange"); } else { border.color = Color.grey; } }
protected IEnumerator RecoverTeam(Unit actor) { foreach (Unit u in actor.UnitTeam.GetUnits()) { if (u == actor) { continue; } u.stats.StressDamage(stressHeal); u.CreatePopUpText(stressHeal.ToString(), ColorPallete.GetColor("White")); yield return(new WaitForSeconds(0.2f)); } }
public virtual IEnumerator StressTeam(Unit actor) { foreach (Unit u in actor.UnitTeam.GetUnits()) { if (u == actor) { continue; } u.stats.StressDamage(stressDamage); u.CreatePopUpText(stressDamage.ToString(), ColorPallete.GetColor("Purple")); yield return(new WaitForSeconds(0.2f)); } }
public void SetAbility(Ability a) { //reset abilityName.text = ""; usable.sprite = null; targets.sprite = null; abilityStats.text = ""; selfEffects.text = ""; targetEffects.text = ""; if (a == null) { return; } abilityName.text = a.abilityName; usable.sprite = a.usable.single; usable.color = ColorPallete.GetColor("Highlight Blue"); targets.sprite = a.isAOE ? a.targetable.aoe : a.targetable.single; targets.color = a.IsAttack ? ColorPallete.GetColor("Highlight Red") : ColorPallete.GetColor("Green"); if (a.IsAttack) { Ability_Attack aa = (Ability_Attack)a; abilityStats.text = string.Format("<color={2}><b>Accuracy</b></color>: {0}{1}%\n", aa.accmod >= 0 ? "+" : "-", aa.accmod, ColorPallete.GetHexColor("Grey")); abilityStats.text += string.Format("<color={1}><b>Damage</b></color>: {0}%\n", aa.dmgmod * 100, ColorPallete.GetHexColor("Red")); if (aa.critmod != 0) { abilityStats.text += string.Format("<color={2}><b>Crit</b></color>: {0}{1}%\n", aa.critmod >= 0 ? "+" : "-", aa.critmod, ColorPallete.GetHexColor("Yellow")); } } foreach (Effect e in a.SelfBuffs) { if (selfEffects.text.Length == 0) { selfEffects.text = "Self: \n"; } selfEffects.text += e.ToString(); } foreach (Effect e in a.TargetBuffs) { { if (targetEffects.text.Length == 0) { targetEffects.text = "Target: \n"; } targetEffects.text += e.ToString(); } } }
void BuyItem(int amt) { int removed = Mathf.Min(amount, amt); amount -= removed; if (amount <= 0) { icon.color = ColorPallete.GetColor("Grey"); } count.text = amount.ToString(); ItemAmount instance = new ItemAmount(item, removed); GameEvents.current.BuyTrigger(instance); }
public void SetAbility(Ability a, Unit actor) { ability = a; currentUnit = actor; tooltip.SetAbility(a); if (a == null) { pic.sprite = defaultEmpty; pic.color = ColorPallete.GetColor("Black"); usable = false; } else { pic.sprite = SpriteLibrary.GetAbilitySprite(a.abilityName); SetUsable(); } }
public void SetUnit(Unit u) { unit = u; if (unit == null) { icon.sprite = null; icon.color = ColorPallete.GetColor("Grey"); background.enabled = false; icon.enabled = false; } else { icon.enabled = true; background.enabled = true; icon.sprite = SpriteLibrary.GetStatusSprite(unit.stats.GetClassName()); icon.color = Color.white; } border.enabled = false; }
private void Start() { _planets = PlanetGenerator.Instance.Planets; for (int i = 1; i <= _playerCount; i++) { int playerPlanet = Random.Range(0, _planets.Count); _planets[playerPlanet].SetPlayer(i, _colorPallete.GetColor(i - 1)); _planets[playerPlanet].GetComponent <Hangar>().SetDefault(_playersRefill, _playersStartShips); if (i > 1) { SimpleBot simpleBot = gameObject.AddComponent <SimpleBot>(); simpleBot.Init(i); } _planets.RemoveAt(playerPlanet); } }
public bool OnTurnStart() { if (health.x <= 0) { return(false); } bool startTurn = true; if (modifiers.IsStunned) { startTurn = false; modifiers.ClearStun(); } int damage = 0; foreach (StatusEffect e in modifiers.Bleed) { damage += e.ApplyOverTime(unit); } if (damage > 0) { unit.CreatePopUpText(damage.ToString(), ColorPallete.GetColor("Red")); } int stress = 0; foreach (StatusEffect e in modifiers.Terror) { stress += e.ApplyOverTime(unit); } if (stress > 0) { unit.CreatePopUpText(stress.ToString(), ColorPallete.GetColor("Purple")); } modifiers.OnTurnBegin(); if (health.x <= 0) { return(false); } return(startTurn); }
void SetUsable() { if (ability == null) { return; } bool position = ability.usable.IsValidRank(currentUnit, currentUnit); bool cost = GameState.Instance.metal.metalLevel >= ability.metalCost; bool ammo = GameState.Instance.inventory.HasItem(new ItemAmount(GameState.Instance.inventory.ammo, ability.ammoCost)); if (position && cost && ammo) { usable = true; pic.color = Color.white; unusableTooltip.SetDescription(""); } else { usable = false; pic.color = ColorPallete.GetColor("Grey"); string description = ""; if (!position) { description += "Out of position\n"; } if (!cost) { description += "Low metal reserves\n"; } if (!ammo) { description += "Low Ammunition\n"; } unusableTooltip.SetDescription(description); } }