/// <summary> /// Draws a line primitive between two 3d points. ) /// /// </summary> public void drawLine(Point3F a, Point3F b, ColorF color) { TorqueScriptTemplate.m_ts.fnDebugDrawer_drawLine(_mSimObjectId, a.AsString(), b.AsString(), color.AsString()); }
/// <summary> /// @brief Set the light color on the sun object used to render the model. /// @param color Color of sunlight. /// @tsexample /// // Set the color value for the sun /// %color = \"1.0 0.4 0.5\"; /// // Inform the GuiObjectView object to change the sun color to the defined value /// %thisGuiObjectView.setLightColor(%color); /// @endtsexample /// @see GuiControl) /// /// </summary> public void setLightColor(ColorF color) { TorqueScriptTemplate.m_ts.fnGuiObjectView_setLightColor(_mSimObjectId, color.AsString()); }
public void setItemColor(int index, ColorF color) { pInvokes.m_ts.fnGuiListBoxCtrl_setItemColor(_ID, index, color.AsString()); }
/// <summary> /// Sets the color of the ambient light in the scene.) /// /// </summary> public void setAmbientLightColor(ColorF color) { TorqueScriptTemplate.m_ts.fnGuiMaterialPreview_setAmbientLightColor(_mSimObjectId, color.AsString()); }
public void SetFogColorF(ColorF new_color) { pInvokes.m_ts.fnVolumetricFog_SetFogColorF(_ID, new_color.AsString()); }
public void setLightColor(ColorF color) { pInvokes.m_ts.fnGuiMaterialPreview_setLightColor(_ID, color.AsString()); }
public void setLightColor(ColorF color) { pInvokes.m_ts.fnGuiObjectView_setLightColor(_ID, color.AsString()); }
/// <summary> /// @brief Sets the color of a single list entry at the specified index id. /// @param index Index id to modify the color of in the list. /// @param color Color value to set the list entry to. /// @tsexample /// // Define the index id value /// %index = \"5\"; /// // Define the color value /// %color = \"1.0 0.0 0.0\"; /// // Inform the GuiListBoxCtrl object to change the color of the requested index /// %thisGuiListBoxCtrl.setItemColor(%index,%color); /// @endtsexample /// @see GuiControl) /// /// </summary> public void setItemColor(int index, ColorF color) { TorqueScriptTemplate.m_ts.fnGuiListBoxCtrl_setItemColor(_mSimObjectId, index, color.AsString()); }