Exemple #1
0
        public void VerifyCollisionMoveReverseAndBounce()
        {
            // arrange
            IBall    ball         = new Ball(randomGenerator.Object);
            IElement ballPosition = ball as IElement;

            ballPosition.PosX   = 168;
            ballPosition.PosY   = 40;
            ballPosition.Width  = 15;
            ballPosition.Height = 15;
            ball.OffsetX        = 422;
            ball.OffsetY        = 285;
            ball.DirectionX     = -1;
            ball.DirectionY     = -1;
            ball.Iteration      = 354;
            ball.Degree         = 44;

            IPad     pad         = new Pad();
            IElement padPosition = pad as IElement;

            padPosition.PosX   = 69;
            padPosition.PosY   = 20;
            padPosition.Width  = 100;
            padPosition.Height = 24;

            ICollisionManager collisionManager = new CollisionManager();

            // act
            while (collisionManager.Detect(pad, ball))
            {
                ball.MoveBall(true);
                ball.SavePosition();
            }

            collisionManager.Bounce(ball);

            // assert
            Assert.AreEqual(169, ballPosition.PosX);
            Assert.AreEqual(40, ballPosition.PosY);
            Assert.AreEqual(169, ball.OffsetX);
            Assert.AreEqual(40, ball.OffsetY);
            Assert.AreEqual(1, ball.DirectionX);
            Assert.AreEqual(1, ball.DirectionY);
            Assert.AreEqual(0, ball.Iteration);
        }