public void AddPhysicalObjectToStage(PhysicalObject Object, Vector2 Location) { if (!MainStage.Children.Contains(Object.ObjectImage) && PhysicalObjects.Contains(Object)) { MainStage.Children.Add(Object.ObjectImage); if (Object.ColliderHandler != null) { MainStage.Children.Add(Object.ColliderHandler.BoxCollider); ManagerCollision.AddCollider(Object.ColliderHandler); } SetLocation(Object, Location.X, Location.Y); } }