public void updateNormal() { move(); triggerHelper.update(); flipSprites(); if (!isGrounded || !isMovingHorizontal) { animationManager.Play(Animations.PlayerIdle); } else if (isGrounded && isMovingHorizontal) { animationManager.Play(Animations.PlayerRun); } if (input.ShootButtonInput.isPressed) { Direction lr = Direction.Right; if (sprite.flipX) { lr = Direction.Left; } var gs = (GameScene)entity.scene; var bullet = entity.scene.addEntity(new Bullet(lr, angled, entity.position)); shootSound.Play(); float shakeDir = lr == Direction.Left ? 1 : -1; gs.CameraShake(2f, 0.9f, new Vector2(shakeDir, 0)); } }
public void update() { if (input.Button1Input.isPressed && sprite.currentAnimation != ObjectFactory.PlayerAnims.Attack) { sprite.play(ObjectFactory.PlayerAnims.Attack); collider.active = true; } triggerHelper.update(); }
private void MoveCharacter() { if (!_punching) { _animation = PlayerAnimationState.Idle; var moveDir = new Vector2(_xAxisInput.value, _yAxisInput.value); if (moveDir.X < 0) { _animation = PlayerAnimationState.Walk; _animationMaster.flipX = true; _velocity.X = -_moveSpeed; _punchCollider.setLocalOffset(new Vector2(-_punchXOffset, _punchYOffset)); } else if (moveDir.X > 0) { _animation = PlayerAnimationState.Walk; _animationMaster.flipX = false; _velocity.X = _moveSpeed; _punchCollider.setLocalOffset(new Vector2(_punchXOffset, _punchYOffset)); } if (moveDir.Y < 0) { _animation = PlayerAnimationState.Walk; _velocity.Y = -_moveSpeed; } else if (moveDir.Y > 0) { _animation = PlayerAnimationState.Walk; _velocity.Y = _moveSpeed; } if (moveDir != Vector2.Zero) { if (!_animationMaster.isAnimationPlaying(_animation)) { _animationMaster.play(_animation); } var movement = _velocity * _moveSpeed * Time.deltaTime; CollisionResult res; _mover.move(movement, out res); _triggerHelper.update(); } else { if (!_animationMaster.isAnimationPlaying(PlayerAnimationState.Idle) && !_animationMaster.isAnimationPlaying(PlayerAnimationState.Punch)) { _animation = PlayerAnimationState.Idle; _animationMaster.play(_animation); } _velocity.X = 0; _velocity.Y = 0; } } }
public void update() { triggerHelper.update(); }