public override void onAddedToEntity() { sprite = entity.getComponent <Sprite <ObjectFactory.PlayerAnims> >(); collider = entity.getComponents <BoxCollider>().FirstOrDefault(c => c.name == "hitbox"); input = entity.getComponent <Input>(); triggerHelper = new ColliderTriggerHelper(entity); }
private void SetupCollision() { _collider = new BoxCollider(); _collider.setWidth(20f); _collider.setHeight(70f); Flags.setFlagExclusive(ref _collider.collidesWithLayers, (int)Game1.PhysicsLayers.Background); Flags.setFlagExclusive(ref _collider.physicsLayer, (int)Game1.PhysicsLayers.Player); _punchCollider = new BoxCollider(); _punchCollider.setWidth(20f); _punchCollider.setHeight(5f); _punchCollider.setLocalOffset(new Vector2(_punchXOffset, _punchYOffset)); _punchCollider.isTrigger = true; Flags.setFlagExclusive(ref _punchCollider.collidesWithLayers, (int)Game1.PhysicsLayers.PlayerAttacksInactive); Flags.setFlagExclusive(ref _punchCollider.physicsLayer, (int)Game1.PhysicsLayers.PlayerAttacks); entity.addComponent(_collider); entity.addComponent(_punchCollider); //punchCollider.setEnabled(false); //_collider.isTrigger = true; _triggerHelper = new ColliderTriggerHelper(entity); HitDetector = new Utilities.ProjectileHitDetector(); entity.addComponent(HitDetector); _mover = entity.addComponent(new Mover()); Flags.setFlagExclusive(ref _collider.collidesWithLayers, (int)Game1.PhysicsLayers.Background); Flags.setFlagExclusive(ref _collider.physicsLayer, (int)Game1.PhysicsLayers.Player); }
public override void onAddedToEntity() { base.onAddedToEntity(); _mover = this.getComponent <TiledMapMover>(); _collider = entity.getCollider <BoxCollider>(); _triggerHelper = new ColliderTriggerHelper(entity); p = entity as Player; }
public override void onAddedToEntity() { base.onAddedToEntity(); sprite = entity.getComponent <Sprite <CarAnimations> >(); if (homeScene) { sprite.flipX = true; driveUp(); } else { crashIn(); } triggerHelper = new ColliderTriggerHelper(entity); }
public override void onAddedToEntity() { mover = entity.getComponent <TiledMapMover>(); animationManager = entity.getComponent <AnimationManager>(); sprite = animationManager.sprite; weaponSprite = entity.getComponents <Sprite>().First((s) => s.name == Strings.Weapon); var boxes = entity.getComponents <BoxCollider>(); moveBox = boxes.FirstOrDefault(c => c.name == Constants.Strings.MoveCollider); hurtBox = boxes.FirstOrDefault(c => c.name == Constants.Strings.HitCollider); //velocity = Vector2.Zero; maxSpeedVec = new Vector2(moveSpeed * 2f, moveSpeed * 3f); triggerHelper = new ColliderTriggerHelper(entity); animationManager.Play(Animations.PlayerIdle); var gs = (GameScene)entity.scene; jumpSound = gs.JumpSound; shootSound = gs.ShootSound; }
public override void Initialize() { colBodySize = hitBoxSize; CollisionBox = context.lvl.CollisionWorld.CreateRectangle(ConvertUnits.ToSimUnits(colBodySize.X), ConvertUnits.ToSimUnits(colBodySize.Y), 1, ConvertUnits.ToSimUnits(Transform.Position), 0, BodyType.Kinematic); CollisionBox.Tag = this; CurrentState = CharState.Jumping; gravity = (float)((2 * maxJumpHeight) / Math.Pow(timeToJumpApex, 2)); maxJumpVelocity = Math.Abs(gravity) * timeToJumpApex; minJumpVelocity = (float)Math.Sqrt(2 * Math.Abs(gravity) * minJumpHeight); controller = new Controller2D(CollisionBox, Category.Cat1 | Category.Cat2 | Category.Cat4 | Category.Cat5); context.camera.SetViewTarget(this); trigger = new ColliderTriggerHelper(CollisionBox, Category.Cat9); trigger.onEnterZone += Trigger_onEnterZone; //CurrentAnimation = Animations["Jump"]; base.Initialize(); Material = RenderMaterial.DefaultMaterial; }
public override void OnAddedToEntity() { _triggerHelper = new ColliderTriggerHelper(Entity); }
public override void OnAddedToEntity() { TriggerHjälpare = new ColliderTriggerHelper(Entity); }
public override void OnAddedToEntity() { var texture = Entity.Scene.Content.LoadTexture(Content.Platformer.Caveman); var sprites = Sprite.SpritesFromAtlas(texture, 32, 32); _boxCollider = Entity.GetComponent <BoxCollider>(); _mover = Entity.GetComponent <TiledMapMover>(); _animator = Entity.AddComponent(new SpriteAnimator(sprites[0])); // the TiledMapMover does not call ITriggerListener Methods on collision. // To achieve ITriggerListener calling, this ColliderTriggerHelper can be used. // See the Update() function below, to see how this helper can be used. _triggerHelper = new ColliderTriggerHelper(Entity); // extract the animations from the atlas. they are setup in rows with 8 columns _animator.AddAnimation("Walk", new[] { sprites[0], sprites[1], sprites[2], sprites[3], sprites[4], sprites[5] }); _animator.AddAnimation("Run", new[] { sprites[8 + 0], sprites[8 + 1], sprites[8 + 2], sprites[8 + 3], sprites[8 + 4], sprites[8 + 5], sprites[8 + 6] }); _animator.AddAnimation("Idle", new[] { sprites[16] }); _animator.AddAnimation("Attack", new[] { sprites[24 + 0], sprites[24 + 1], sprites[24 + 2], sprites[24 + 3] }); _animator.AddAnimation("Death", new[] { sprites[40 + 0], sprites[40 + 1], sprites[40 + 2], sprites[40 + 3] }); _animator.AddAnimation("Falling", new[] { sprites[48] }); _animator.AddAnimation("Hurt", new[] { sprites[64], sprites[64 + 1] }); _animator.AddAnimation("Jumping", new[] { sprites[72 + 0], sprites[72 + 1], sprites[72 + 2], sprites[72 + 3] }); SetupInput(); }