Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        /*if (transform.position.x < posEndBG.position.x) {
         *      posEndBG3 = posEndBG.position.x * a;
         *      selectedBackground = PlayerPrefs.GetInt ("selectedBG");
         *      transformMinusPos = posEndBG.position.x - posEndBG2.position.x;
         *      switch (selectedBackground) {
         *      case 0:
         *
         *              if (posEndBG3 <= ten) {
         *
         *                      theCoinGenerator.Background01 (new Vector3 (posEndBG.position.x + (72 * a), theCatcher.position.y + 5f, transform.position.z));
         *                      //if(a == ten){
         *
         *                      a++;
         *              }
         *              if (posCamera.position.x > posEndBG3 -100  ) {
         *                      ten += 72 ;
         *              }
         *
         *              break;
         *      }
         * }*/
        if (transform.position.x < platformPoint.position.x)
        {
            distance = Random.Range(minDistance, maxDistance);
            switch (selectedTile)
            {
            case 0:
                platformSelector = Random.Range(0, theObjectPools.Length);
                break;

            case 1:
                platformSelector = Random.Range(0, theObjectPoolsYellow.Length);
                break;

            case 2:
                platformSelector = Random.Range(0, theObjectPoolsGreen.Length);
                break;

            case 3:
                platformSelector = Random.Range(0, theObjectPoolsCake.Length);
                break;

            case 4:
                platformSelector = Random.Range(0, theObjectPoolsCastle.Length);
                break;

            case 5:
                platformSelector = Random.Range(0, theObjectPoolsChoco.Length);
                break;

            case 6:
                platformSelector = Random.Range(0, theObjectPoolsDirt.Length);
                break;

            case 7:
                platformSelector = Random.Range(0, theObjectPoolsGrass.Length);
                break;

            case 8:
                platformSelector = Random.Range(0, theObjectPoolsMetal.Length);
                break;

            case 9:
                platformSelector = Random.Range(0, theObjectPoolsSand.Length);
                break;

            case 10:
                platformSelector = Random.Range(0, theObjectPoolsSnow.Length);
                break;

            case 11:
                platformSelector = Random.Range(0, theObjectPoolsTundra.Length);
                break;

            case 12:
                platformSelector = Random.Range(0, theObjectPoolsPurple.Length);
                break;
            }

            /*if (/*selectCharacter == 5 ||selectCharacter == 6 || selectCharacter == 7 || selectCharacter == 8 || selectCharacter == 9) {
             *
             *      maxHeightChangeRandom = Random.Range (maxHeightChange, 3.5f);
             *      minHeightChangeRandom = Random.Range (-maxHeightChange, -3.5f);
             *
             * } else{
             *      maxHeightChangeRandom = Random.Range (maxHeightChange, 0.5f);
             *      minHeightChangeRandom = Random.Range (-maxHeightChange, -0.5f);
             * }*/
            heightChange = transform.position.y + Random.Range(maxHeightChange, -maxHeightChange);

            if (heightChange > maxHeight)
            {
                heightChange = maxHeight;
            }
            else if (minHeight > heightChange)
            {
                heightChange = minHeight;
            }
            transform.position = new Vector3(transform.position.x + (platformWidths [platformSelector] / 2) + distance, heightChange, transform.position.z);
            //break;

            /*switch (selectedTile) {
             * case 0:
             *      transform.position = new Vector3 (transform.position.x + (platformWidths [platformSelector] / 2) + distance, heightChange, transform.position.z);
             *      break;
             * case 1:
             *      transform.position = new Vector3 (transform.position.x + (platformWidths02 [platformSelector] / 2) + distance, heightChange, transform.position.z);
             *      break;
             * case 2:
             *      transform.position = new Vector3 (transform.position.x + (platformWidths03 [platformSelector] / 2) + distance, heightChange, transform.position.z);
             *      break;
             * }*/
            if (!addObject)
            {
                switch (platformSelector)
                {
                case 0:
                    medPlatform = 0.4f;
                    break;

                case 1:
                    medPlatform = -0.73f;
                    break;

                case 2:
                    medPlatform = -1.73f;
                    break;

                case 3:
                    medPlatform = -2.73f;
                    break;

                default:
                    break;
                }
            }
            else if (addObject)
            {
                switch (platformSelector)
                {
                case 0:
                    medPlatform = 0.10f;
                    break;

                case 1:
                    medPlatform = 0.21f;
                    break;

                case 2:
                    medPlatform = 1.21f;
                    break;

                case 3:
                    medPlatform = 2.21f;
                    break;

                default:
                    break;
                }
            }
            if (heightChange == maxHeight || heightChange == -maxHeight)
            {
                if (!addObject)
                {
                    randomHeight = (Random.Range(2f, 3f));
                }
                else if (addObject)
                {
                    randomHeight = (Random.Range(2.4f, 3.4f));
                }
            }
            else if (heightChange < -maxHeight)
            {
                if (!addObject)
                {
                    randomHeight = (Random.Range(1f, 1.5f));
                }
                else if (addObject)
                {
                    randomHeight = (Random.Range(1.4f, 1.9f));
                }
            }

            //Instantiate (/*thePlatform*/ thePlatforms[platformSelector], transform.position, transform.rotation);
            switch (selectedTile)
            {
            case 0:
                newP = theObjectPools [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 1:
                newP = theObjectPoolsYellow [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 2:
                newP = theObjectPoolsGreen [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 3:
                newP = theObjectPoolsCake [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 4:
                newP = theObjectPoolsCastle [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 5:
                newP = theObjectPoolsChoco [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 6:
                newP = theObjectPoolsDirt [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 7:
                newP = theObjectPoolsGrass [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 8:
                newP = theObjectPoolsMetal [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 9:
                newP = theObjectPoolsSand [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 10:
                newP = theObjectPoolsSnow [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 11:
                newP = theObjectPoolsTundra [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;

            case 12:
                newP = theObjectPoolsPurple [platformSelector].GetPooledObject();
                newP.transform.position = transform.position;
                break;
            }


            newP.transform.rotation = transform.rotation;
            newP.SetActive(true);
            float randomPosCoin  = 1.4f;
            float randomPosCoin2 = 1.4f;
            int   randomSwitch   = (int)Mathf.Round(Random.Range(0f, 1.5f));
            if (Random.Range(0f, 100f) < 7)
            {
                if (!addObject)
                {
                    theCoinGenerator.Arrow(new Vector3(transform.position.x, transform.position.y + 1f, transform.position.z));
                }
                else if (addObject)
                {
                    theCoinGenerator.Arrow(new Vector3(transform.position.x, transform.position.y + 1f, transform.position.z));
                }
            }

            if (Random.Range(0f, 100f) < randomCoinGold)
            {
                if (!addObject)
                {
                    switch (randomSwitch)
                    {
                    case 0:
                        theCoinGenerator.SpawnCoinsGold(new Vector3(transform.position.x - medPlatform, transform.position.y + randomPosCoin, transform.position.z));
                        break;

                    case 1:
                        theCoinGenerator.SpawnCoinsUpAndUpGold(new Vector3(transform.position.x - medPlatform, transform.position.y + randomPosCoin, transform.position.z));
                        break;
                    }
                }
                else if (addObject)
                {
                    switch (randomSwitch)
                    {
                    case 0:
                        theCoinGenerator.SpawnCoinsGold(new Vector3(transform.position.x - medPlatform, transform.position.y + randomPosCoin2, transform.position.z));
                        break;

                    case 1:
                        theCoinGenerator.SpawnCoinsUpAndUpGold(new Vector3(transform.position.x - medPlatform, transform.position.y + randomPosCoin2, transform.position.z));
                        break;
                    }
                }
            }
            else if (Random.Range(0f, 100f) < randomCoinBronze)
            {
                if (!addObject)
                {
                    switch (randomSwitch)
                    {
                    case 0:
                        theCoinGenerator.SpawnCoinsBronze(new Vector3(transform.position.x - medPlatform, transform.position.y + randomPosCoin, transform.position.z));
                        break;

                    case 1:
                        theCoinGenerator.SpawnCoinsUpAndUpBronze(new Vector3(transform.position.x - medPlatform, transform.position.y + randomPosCoin, transform.position.z));
                        break;
                    }
                }
                else if (addObject)
                {
                    switch (randomSwitch)
                    {
                    case 0:
                        theCoinGenerator.SpawnCoinsBronze(new Vector3(transform.position.x - medPlatform, transform.position.y + randomPosCoin2, transform.position.z));
                        break;

                    case 1:
                        theCoinGenerator.SpawnCoinsUpAndUpBronze(new Vector3(transform.position.x - medPlatform, transform.position.y + randomPosCoin2, transform.position.z));
                        break;
                    }
                }
            }

            transform.position = new Vector3(transform.position.x + (platformWidths [platformSelector] / 2) + distance, transform.position.y, transform.position.z);
            if (Random.Range(0f, 100f) < randomCoinGold)
            {
                if (distance < distanceNormal && distance > distanceNormal02)
                {
                    //switch (Random.Range (0, 3)) {
                    //case 1:
                    theCoinGenerator.SpawnCoinsOneGold(new Vector3(transform.position.x - medPlatform, transform.position.y + randomHeight, transform.position.z));

                    /*break;
                    *  case 2:
                    *  theCoinGenerator.SpawnCoinsTwoGold (new Vector3 (transform.position.x - medPlatform, transform.position.y + 1.5f, transform.position.z));
                    *  break;
                    *  default:
                    *  theCoinGenerator.SpawnCoinsOneGold (new Vector3 (transform.position.x - medPlatform, transform.position.y + randomHeight, transform.position.z));
                    *  break;*/
                    //}
                }
                else if (distance > distanceThree)
                {
                    if (!addObject)
                    {
                        if (heightChange == maxHeight)
                        {
                            theCoinGenerator.SpawnCoinsThreeGold(new Vector3(transform.position.x - medPlatform, transform.position.y + 1.5f, transform.position.z));
                        }
                        else if (heightChange == -maxHeight)
                        {
                            theCoinGenerator.SpawnCoinsThreeGold(new Vector3(transform.position.x - medPlatform, transform.position.y + 1.5f, transform.position.z));
                        }
                        else
                        {
                            theCoinGenerator.SpawnCoinsTwoGold(new Vector3(transform.position.x - medPlatform, transform.position.y + 1.6f, transform.position.z));
                        }
                    }
                    else if (addObject)
                    {
                        if (heightChange == maxHeight)
                        {
                            theCoinGenerator.SpawnCoinsThreeGold(new Vector3(transform.position.x - medPlatform, transform.position.y + 1.9f, transform.position.z));
                        }
                        else if (heightChange == -maxHeight)
                        {
                            theCoinGenerator.SpawnCoinsThreeGold(new Vector3(transform.position.x - medPlatform, transform.position.y + 1.9f, transform.position.z));
                        }
                        else
                        {
                            theCoinGenerator.SpawnCoinsTwoGold(new Vector3(transform.position.x - medPlatform, transform.position.y + 2f, transform.position.z));
                        }
                    }
                }
            }
            else if (Random.Range(0f, 100f) < randomCoinBronze)
            {
                if (distance < distanceNormal && distance > distanceNormal02)
                {
                    /*switch (Random.Range (0, 3)) {
                     * //case 1:
                     *      theCoinGenerator.SpawnCoinsOneBronze (new Vector3 (transform.position.x - medPlatform, transform.position.y + randomHeight, transform.position.z));
                     *      /*break;
                     * case 2:
                     *      theCoinGenerator.SpawnCoinsTwoBronze (new Vector3 (transform.position.x - medPlatform, transform.position.y + 1.5f, transform.position.z));
                     *      break;
                     * default:
                     *      theCoinGenerator.SpawnCoinsOneBronze (new Vector3 (transform.position.x - medPlatform, transform.position.y + randomHeight, transform.position.z));
                     *      break;*/
                    //}
                }
                else if (distance > distanceThree)
                {
                    if (!addObject)
                    {
                        if (heightChange == maxHeight)
                        {
                            theCoinGenerator.SpawnCoinsThreeBronze(new Vector3(transform.position.x - medPlatform, transform.position.y + 1.5f, transform.position.z));
                        }
                        else if (heightChange == -maxHeight)
                        {
                            theCoinGenerator.SpawnCoinsThreeBronze(new Vector3(transform.position.x - medPlatform, transform.position.y + 1.5f, transform.position.z));
                        }
                        else
                        {
                            theCoinGenerator.SpawnCoinsTwoBronze(new Vector3(transform.position.x - medPlatform, transform.position.y + 1.6f, transform.position.z));
                        }
                    }
                    else if (addObject)
                    {
                        if (heightChange == maxHeight)
                        {
                            theCoinGenerator.SpawnCoinsThreeBronze(new Vector3(transform.position.x - medPlatform, transform.position.y + 1.9f, transform.position.z));
                        }
                        else if (heightChange == -maxHeight)
                        {
                            theCoinGenerator.SpawnCoinsThreeBronze(new Vector3(transform.position.x - medPlatform, transform.position.y + 1.9f, transform.position.z));
                        }
                        else
                        {
                            theCoinGenerator.SpawnCoinsTwoBronze(new Vector3(transform.position.x - medPlatform, transform.position.y + 2f, transform.position.z));
                        }
                    }
                }
            }
        }
    }