void OnCollisionEnter2D(Collision2D other)        //      check whether small d or capital D
    {
        if (other.gameObject.tag == "Player")
        {
            PLAYER.transform.position = new Vector3(Cgen.GetTeleportPosition().x - 5.0f, Cgen.GetTeleportPosition().y + 2.0f, Cgen.GetTeleportPosition().z);
            CAM.transform.position    = new Vector3(CAM.transform.position.x, Cgen.GetTeleportPosition().y + 2.0f, CAM.transform.position.z);
        }

        Instantiate(prefabParticleSystem2, PLAYER.transform.position, Quaternion.identity);

        Time.timeScale      = 0.1f;
        Time.fixedDeltaTime = 0.02f * Time.timeScale;

        PLAYER.GetComponent <PlayerController> ().etc22();
    }