void OnCollisionEnter2D(Collision2D other) // check whether small d or capital D { if (other.gameObject.tag == "Player") { PLAYER.transform.position = new Vector3(Cgen.GetTeleportPosition().x - 5.0f, Cgen.GetTeleportPosition().y + 2.0f, Cgen.GetTeleportPosition().z); CAM.transform.position = new Vector3(CAM.transform.position.x, Cgen.GetTeleportPosition().y + 2.0f, CAM.transform.position.z); } Instantiate(prefabParticleSystem2, PLAYER.transform.position, Quaternion.identity); Time.timeScale = 0.1f; Time.fixedDeltaTime = 0.02f * Time.timeScale; PLAYER.GetComponent <PlayerController> ().etc22(); }