private void LobbyClientOnOnDataRecieved(object sender, Client.DataRecType type, object data) { if (type == Client.DataRecType.FriendList) { RefreshList(); } }
private void LobbyClientOnOnDataRecieved(object sender, Client.DataRecType type, object data) { if (type == Client.DataRecType.GameList) { ReloadGameList(); } else if (type == Client.DataRecType.GamesNeedRefresh) { Dispatcher.Invoke(new Action(() => { bRefreshing.Visibility = Visibility.Visible; Program.LobbyClient.BeginGetGameList(); })); } }