void Update()
 {
     if (!GameManager.isGamePaused)
     {
         if (Input.GetKeyDown(KeyCode.S))
         {
             float criticalChance = Random.Range(0.0f, 1.0f);
             if (criticalChance >= 0.2f)
             {
                 clickerCounter.IncrementClickerCounterPlayerOneValue(1, 0.03f, 1.1f, 0.01f, false, false);
                 FindObjectOfType <AudioManager>().Play("BlipPlayerOne");
                 FindObjectOfType <AudioManager>().ChangeSoundPitch("BlipPlayerOne", 0.02f);
                 particlePlayerOneNormal.Play();
             }
             else if (criticalChance < 0.2f && criticalChance >= 0.03f)
             {
                 clickerCounter.IncrementClickerCounterPlayerOneValue(3, 0.09f, 1.3f, 0.03f, true, false);
                 FindObjectOfType <AudioManager>().Play("PositiveBlip");
                 FindObjectOfType <AudioManager>().ChangeSoundPitch("BlipPlayerOne", 0.06f);
                 particlePlayerOneExplosion.Play();
             }
             else
             {
                 clickerCounter.IncrementClickerCounterPlayerOneValue(-5, -0.15f, 0.7f, -0.05f, false, true);
                 FindObjectOfType <AudioManager>().Play("NegativeBlip");
                 FindObjectOfType <AudioManager>().ChangeSoundPitch("BlipPlayerOne", -0.10f);
             }
         }
         if (Input.GetKeyDown(KeyCode.K))
         {
             float criticalChance = Random.Range(0.0f, 1.0f);
             if (criticalChance >= 0.2f)
             {
                 clickerCounter.IncrementClickerCounterPlayerTwoValue(1, 0.03f, 1.1f, 0.01f, false, false);
                 FindObjectOfType <AudioManager>().Play("BlipPlayerTwo");
                 FindObjectOfType <AudioManager>().ChangeSoundPitch("BlipPlayerTwo", 0.02f);
                 particlePlayerTwoNormal.Play();
             }
             else if (criticalChance < 0.2f && criticalChance >= 0.03f)
             {
                 clickerCounter.IncrementClickerCounterPlayerTwoValue(3, 0.09f, 1.3f, 0.03f, true, false);
                 FindObjectOfType <AudioManager>().Play("PositiveBlip");
                 FindObjectOfType <AudioManager>().ChangeSoundPitch("BlipPlayerTwo", 0.06f);
                 particlePlayerTwoExplosion.Play();
             }
             else
             {
                 clickerCounter.IncrementClickerCounterPlayerTwoValue(-5, -0.15f, 0.7f, -0.05f, false, true);
                 FindObjectOfType <AudioManager>().Play("NegativeBlip");
                 FindObjectOfType <AudioManager>().ChangeSoundPitch("BlipPlayerTwo", -0.10f);
             }
         }
     }
 }
Exemple #2
0
 private void GameOver(int playerWon)
 {
     isGamePaused = true;
     FindObjectOfType <AudioManager>().Play("Explosion");
     disableImages();
     if (playerWon == 1)
     {
         clickerCounter.IncrementClickerCounterPlayerOneValue(0, 0.0f, 0.0f, 0.1f, true, false);
     }
     else if (playerWon == 2)
     {
         clickerCounter.IncrementClickerCounterPlayerTwoValue(0, 0.0f, 0.0f, 0.1f, true, false);
     }
 }