public void ustawpostac() { if (PlayerPrefs.GetInt("postac" + character_count) == character_count) { PlayerPrefs.SetInt("dziala", character_count); click.GetComponent <Image>().sprite = image_of_character; warning_object.GetComponent <Animator>().Play("textinfopost"); warning_object.GetComponent <Image>().color = character_chosen; if (PlayerPrefs.GetInt("jezyk") == 0) { notification.text = "Character has been chosen"; } else if (PlayerPrefs.GetInt("jezyk") == 1) { notification.text = "Ustawiono nową postać"; } PlayerPrefs.SetFloat("reputacja123", reputation); } else { buy.gameObject.SetActive(true); setactive.gameObject.SetActive(false); padlock.gameObject.SetActive(false); } }
public void Clicked(Click obj) { try { obj.GetComponent <PlaySound>().Play("Click"); } catch { } if (obj.GetComponent <Click>().type == "QuitGameBtn") { Application.Quit(); } else { btn = obj; ButtonEvents[btn.type](); } }
public void ustawpostac() { if (PlayerPrefs.GetInt("postac100") == 100) { PlayerPrefs.SetInt("dziala", 100); click.GetComponent <Image>().sprite = adbuster; warning_object.GetComponent <Animator>().Play("textinfopost"); warning_object.GetComponent <Image>().color = character_chosen; if (PlayerPrefs.GetInt("jezyk") == 0) { notification.text = "Character has been chosen"; } else if (PlayerPrefs.GetInt("jezyk") == 1) { notification.text = "Ustawiono nową postać"; } PlayerPrefs.SetFloat("reputacja123", 95); //reputacjatext.text = "" + Mathf.Round(100 - reputacja) + "% reputacji"; } if (PlayerPrefs.GetInt("postac101") == 101) { PlayerPrefs.SetInt("dziala", 101); click.GetComponent <Image>().sprite = magiay; warning_object.GetComponent <Animator>().Play("textinfopost"); warning_object.GetComponent <Image>().color = character_chosen; if (PlayerPrefs.GetInt("jezyk") == 0) { notification.text = "Character has been chosen"; } else if (PlayerPrefs.GetInt("jezyk") == 1) { notification.text = "Ustawiono nową postać"; } PlayerPrefs.SetFloat("reputacja123", 95); //reputacjatext.text = "" + Mathf.Round(100 - reputacja) + "% reputacji"; } }