public void Initialize(FieldMapPortalInfo portal_info) { portalInfo = portal_info; portalData = portalInfo.portalData; portalID = portalData.portalID; isClearOrder = (FieldManager.IsOpenPortalClearOrder(portalData) || FieldManager.IsOpenPortal(portalData)); if (GameSaveData.instance.isNewReleasePortal(portalID) && FieldManager.IsOpenPortal(portalData)) { GameSaveData.instance.newReleasePortals.Remove(portalID); } isUnlockedTime = portal_info.portalData.isUnlockedTime(); isToHardMap = FieldManager.IsToHardPortal(portalData); nowPoint = portal_info.GetNowPortalPoint(); maxPoint = (int)portal_info.GetMaxPortalPoint(); isFull = portal_info.IsFull(); viewType = VIEW_TYPE.NORMAL; if (!isClearOrder || !isUnlockedTime) { viewType = VIEW_TYPE.NOT_CLEAR_ORDER; } else if (portalData.dstMapID == 0) { viewType = VIEW_TYPE.TO_HOME; } else if (!MonoBehaviourSingleton <WorldMapManager> .I.IsTraveledPortal(portalData)) { viewType = VIEW_TYPE.NOT_TRAVELED; } else if (isToHardMap) { viewType = VIEW_TYPE.TO_HARD_MAP; } if (portalData.dstQuestID != 0) { if (portalData.dstMapID != 0) { int num = 0; ClearStatusQuest clearStatusQuest = MonoBehaviourSingleton <QuestManager> .I.clearStatusQuest.Find((ClearStatusQuest data) => data.questId == portalData.dstQuestID); if (clearStatusQuest != null) { num = clearStatusQuest.questStatus; } if (num != 3 && num != 4) { isLock = true; isQuest = true; } } else { isQuest = true; } } CreateView(); if (MonoBehaviourSingleton <DropTargetMarkerManeger> .IsValid()) { MonoBehaviourSingleton <DropTargetMarkerManeger> .I.CheckTarget(this); } }
private void SetUpEnemy(Transform t, QuestTable.QuestTableData quest) { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)quest.GetMainEnemyID()); if (enemyData != null) { ClearStatusQuest clearStatusQuestData = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestData(quest.questID); bool flag = clearStatusQuestData != null; int icon_id = 10999; string text = "?????"; string text2 = "??"; if (flag) { icon_id = enemyData.iconId; text = enemyData.name; text2 = quest.GetMainEnemyLv().ToString(); } ItemIcon itemIcon = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, icon_id, null, FindCtrl(t, UI.OBJ_ENEMY), ELEMENT_TYPE.MAX, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon.SetDepth(7); SetElementSprite(t, UI.SPR_ENM_ELEMENT, (int)enemyData.element); SetActive(t, UI.SPR_ENM_ELEMENT, flag); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive(t, UI.SPR_WEAK_ELEMENT, flag); bool flag2 = enemyData.weakElement == ELEMENT_TYPE.MAX; SetActive(t, UI.STR_NON_WEAK_ELEMENT, flag2 && flag); SetActive(t, UI.STR_UNKNOWN_WEAK_ELEMENT, !flag); SetLabelText(t, UI.LBL_MONSTER_NAME, text); SetLabelText(t, UI.LBL_MONSTER_LEVEL, StringTable.Format(STRING_CATEGORY.MAIN_STATUS, 1u, text2)); } }
private bool _IsOpenedQuest(QuestTable.QuestTableData quest_table, out QUEST_AVAILABLE_CHOICES available_choices) { if (quest_table.questType == QUEST_TYPE.NORMAL && quest_table.grade > MonoBehaviourSingleton <UserInfoManager> .I.userStatus.questGrade) { available_choices = QUEST_AVAILABLE_CHOICES.TOO_BIG_GRADE; return(false); } if (quest_table.questType == QUEST_TYPE.HAPPEN) { ClearStatusQuest clearStatusQuest = MonoBehaviourSingleton <QuestManager> .I.clearStatusQuest.Find((ClearStatusQuest data) => data.questId == quest_table.questID); if (clearStatusQuest == null || clearStatusQuest.questStatus < 3) { available_choices = QUEST_AVAILABLE_CHOICES.NOT_SELECT_TYPE; return(false); } } if (quest_table.questType == QUEST_TYPE.GATE) { available_choices = QUEST_AVAILABLE_CHOICES.NOT_SELECT_TYPE; return(false); } if (quest_table.appearQuestId != 0) { ClearStatusQuest clearStatusQuest2 = MonoBehaviourSingleton <QuestManager> .I.clearStatusQuest.Find((ClearStatusQuest data) => data.questId == quest_table.appearQuestId); if (clearStatusQuest2 == null || clearStatusQuest2.questStatus < 3) { available_choices = QUEST_AVAILABLE_CHOICES.NOT_CLEAR_FOR_VISIBLE_REQUIRE_QUEST; return(false); } } available_choices = QUEST_AVAILABLE_CHOICES.AVAILABLE; return(true); }
public override void SetValue(QuestItem recv_data) { base.uniqueID = ulong.Parse(recv_data.uniqId); base.tableID = (uint)recv_data.questId; QuestTable.QuestTableData questData = Singleton <QuestTable> .I.GetQuestData(base.tableID); int[] mission_clear_status = null; ClearStatusQuest clearStatusQuest = MonoBehaviourSingleton <QuestManager> .I.clearStatusQuest.Find((ClearStatusQuest data) => data.questId == base.tableID); if (clearStatusQuest != null) { mission_clear_status = clearStatusQuest.missionStatus.ToArray(); } infoData = new QuestInfoData(questData, recv_data.reward, recv_data.num, 0, mission_clear_status); sellItems = recv_data.sellItems; remainTimes = recv_data.remainTimes; }
private void SetUpSubMissions(Transform t, QuestTable.QuestTableData quest) { UI[] array = new UI[3] { UI.OBJ_MISSION_INFO_1, UI.OBJ_MISSION_INFO_2, UI.OBJ_MISSION_INFO_3 }; if (!quest.IsMissionExist()) { SetActive(t, UI.OBJ_SUBMISSION_ROOT, false); } else { SetActive(t, UI.OBJ_SUBMISSION_ROOT, true); ClearStatusQuest clearStatusQuestData = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestData(quest.questID); if (clearStatusQuestData == null) { int i = 0; for (int num = quest.missionID.Length; i < num; i++) { uint num2 = quest.missionID[i]; SetActive(t, array[i], num2 != 0); SetSubMissionNotCleared(FindCtrl(t, array[i]), num2); } } else { int j = 0; for (int count = clearStatusQuestData.missionStatus.Count; j < count; j++) { uint num3 = quest.missionID[j]; SetActive(t, array[j], num3 != 0); CLEAR_STATUS clearStatus = (CLEAR_STATUS)clearStatusQuestData.missionStatus[j]; SetSubMissionCleared(FindCtrl(t, array[j]), num3, clearStatus); } } } }
private IEnumerator DoInitialize() { Utility.CreateGameObjectAndComponent("TheaterModeTable", this.get_gameObject().get_transform(), -1); Utility.CreateGameObjectAndComponent("TheaterModeChapterTable", this.get_gameObject().get_transform(), -1); while (MonoBehaviourSingleton <TheaterModeChapterTable> .I.isLoading || MonoBehaviourSingleton <TheaterModeTable> .I.isLoading) { yield return((object)null); } Dictionary <int, int> checkList = new Dictionary <int, int>(); Dictionary <int, uint> idList = new Dictionary <int, uint>(); Dictionary <uint, int> revIdList = new Dictionary <uint, int>(); new Dictionary <uint, int>(); Dictionary <uint, int> deliveryList = new Dictionary <uint, int>(); MonoBehaviourSingleton <TheaterModeTable> .I.AllTheaterData(delegate(TheaterModeTable.TheaterModeData data) { if (!((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_00d8: stateMachine*/)._003CcheckList_003E__0.ContainsKey(data.script_id) && !((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_00d8: stateMachine*/)._003CidList_003E__1.ContainsKey(data.script_id)) { ((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_00d8: stateMachine*/)._003CcheckList_003E__0.Add(data.script_id, 0); ((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_00d8: stateMachine*/)._003CidList_003E__1.Add(data.script_id, data.story_id); ((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_00d8: stateMachine*/)._003CrevIdList_003E__2.Add(data.story_id, data.script_id); } }); if (checkList.ContainsKey(11000001)) { checkList[11000001] = 1; } if (checkList.ContainsKey(11000002)) { checkList[11000002] = 1; } if (Singleton <QuestTable> .IsValid() && MonoBehaviourSingleton <QuestManager> .IsValid()) { Singleton <QuestTable> .I.AllQuestData(delegate(QuestTable.QuestTableData data) { if (data.storyId != 0 && ((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_014e: stateMachine*/)._003CcheckList_003E__0.ContainsKey(data.storyId)) { if (((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_014e: stateMachine*/)._003CcheckList_003E__0[data.storyId] == 0) { ((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_014e: stateMachine*/)._003CcheckList_003E__0[data.storyId] = -1; } ((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_014e: stateMachine*/)._003CquestList_003E__3.Add(data.questID, data.storyId); ClearStatusQuest clearStatusQuestData = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestData(data.questID); if (clearStatusQuestData != null && (clearStatusQuestData.questStatus == 3 || clearStatusQuestData.questStatus == 4)) { ((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_014e: stateMachine*/)._003CcheckList_003E__0[data.storyId] = 1; } } }); } Singleton <DeliveryTable> .I.AllDeliveryData(delegate(DeliveryTable.DeliveryData data) { if (data.clearEventID != 0) { int clearEventID = (int)data.clearEventID; if (((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_0164: stateMachine*/)._003CcheckList_003E__0.ContainsKey(clearEventID)) { if (((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_0164: stateMachine*/)._003CcheckList_003E__0[clearEventID] == 0) { ((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_0164: stateMachine*/)._003CcheckList_003E__0[clearEventID] = -1; } ((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_0164: stateMachine*/)._003CdeliveryList_003E__4.Add(data.id, clearEventID); CLEAR_STATUS clearStatusDelivery = MonoBehaviourSingleton <DeliveryManager> .I.GetClearStatusDelivery(data.id); if (clearStatusDelivery == CLEAR_STATUS.CLEAR || clearStatusDelivery == CLEAR_STATUS.ALL_CLEAR) { ((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_0164: stateMachine*/)._003CcheckList_003E__0[clearEventID] = 1; } } } }); if (s_connectCache == null) { TheaterModeModel.RequestSendForm send_form = new TheaterModeModel.RequestSendForm(); foreach (KeyValuePair <uint, int> item in deliveryList) { int storyId2 = item.Value; if (checkList[storyId2] < 1) { send_form.theaterList.Add(new TheaterModePostData((int)idList[storyId2], (int)item.Key, 0)); } } foreach (KeyValuePair <int, int> item2 in checkList) { int storyId = item2.Key; if (checkList[storyId] == 0) { send_form.theaterList.Add(new TheaterModePostData((int)idList[storyId], 0, storyId)); } } bool isEndConnection = false; Protocol.Send(TheaterModeModel.URL, send_form, delegate(TheaterModeModel ret) { if (ret.Error == Error.None) { if (ret == null || ret.result == null || ret.result.theaterList == null) { return; } s_connectCache = ret.result; } ((_003CDoInitialize_003Ec__IteratorEA) /*Error near IL_02ee: stateMachine*/)._003CisEndConnection_003E__12 = true; }, string.Empty); while (!isEndConnection) { yield return((object)null); } } for (int l = 0; l < s_connectCache.theaterList.Count; l++) { if (s_connectCache.theaterList[l].isOpen) { checkList[revIdList[(uint)s_connectCache.theaterList[l].theaterId]] = 1; } else { checkList[revIdList[(uint)s_connectCache.theaterList[l].theaterId]] = -1; } } m_canViewStoryList = MonoBehaviourSingleton <TheaterModeTable> .I.GetTableFromOKDic(checkList); List <uint> chapterList = new List <uint>(); int k = 0; for (int count2 = m_canViewStoryList.Count; k < count2; k++) { uint chapter = (uint)m_canViewStoryList[k].chapter_id; if (!chapterList.Contains(chapter)) { chapterList.Add(chapter); } } m_canViewChapterList = MonoBehaviourSingleton <TheaterModeChapterTable> .I.GetPickedData(chapterList); m_canViewChapterList.Sort(delegate(TheaterModeChapterTable.TheaterModeChapterData a, TheaterModeChapterTable.TheaterModeChapterData b) { if (a.order != 0 && b.order != 0) { return(b.order - a.order); } if (b.order != 0) { return(-1); } if (a.order != 0) { return(1); } return((int)(b.chapter_id - a.chapter_id)); }); LoadingQueue loadingQueue = new LoadingQueue(this); bannerTable = new Dictionary <int, LoadObject>(m_canViewChapterList.Count); for (int j = 0; j < m_canViewChapterList.Count; j++) { TheaterModeChapterTable.TheaterModeChapterData table = m_canViewChapterList[j]; if (!bannerTable.ContainsKey(table.banner_id)) { string bannerImg = ResourceName.GetEventBanner(table.banner_id); LoadObject obj = loadingQueue.Load(RESOURCE_CATEGORY.EVENT_ICON, bannerImg, false); bannerTable.Add(table.banner_id, obj); } } if (loadingQueue.IsLoading()) { yield return((object)loadingQueue.Wait()); } m_mainChapterList = new List <TheaterModeChapterTable.TheaterModeChapterData>(); m_eventChapterList = new List <TheaterModeChapterTable.TheaterModeChapterData>(); int i = 0; for (int count = m_canViewChapterList.Count; i < count; i++) { if (m_canViewChapterList[i].is_main == 0) { m_eventChapterList.Add(m_canViewChapterList[i]); } else { m_mainChapterList.Add(m_canViewChapterList[i]); } } SetPaging(); m_isSelectMain = false; OnQuery_SELECT_MAIN(); base.Initialize(); }
protected void UpdateSubMission() { UI[] array = new UI[3] { UI.OBJ_MISSION_INFO_1, UI.OBJ_MISSION_INFO_2, UI.OBJ_MISSION_INFO_3 }; UI[] array2 = new UI[3] { UI.OBJ_TOP_CROWN_1, UI.OBJ_TOP_CROWN_2, UI.OBJ_TOP_CROWN_3 }; UI[] array3 = new UI[3] { UI.LBL_MISSION_INFO_1, UI.LBL_MISSION_INFO_2, UI.LBL_MISSION_INFO_3 }; UI[] array4 = new UI[3] { UI.SPR_MISSION_INFO_CROWN_1, UI.SPR_MISSION_INFO_CROWN_2, UI.SPR_MISSION_INFO_CROWN_3 }; UI[] array5 = new UI[3] { UI.SPR_CROWN_1, UI.SPR_CROWN_2, UI.SPR_CROWN_3 }; if (info.needs.Length != 0) { uint questId = info.needs[0].questId; if (questId != 0) { QuestTable.QuestTableData questData = Singleton <QuestTable> .I.GetQuestData(questId); if (!questData.IsMissionExist()) { SetActive((Enum)UI.OBJ_SUBMISSION_ROOT, false); } else { ClearStatusQuest clearStatusQuestData = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestData(questId); if (clearStatusQuestData == null) { SetActive((Enum)UI.OBJ_SUBMISSION_ROOT, true); int i = 0; for (int num = questData.missionID.Length; i < num; i++) { uint num2 = questData.missionID[i]; SetActive(submissionFrame, array[i], num2 != 0); SetActive(submissionFrame, array2[i], num2 != 0); SetActive(submissionFrame, array3[i], num2 != 0); if (num2 != 0) { SetActive(submissionFrame, array4[i], false); SetActive(submissionFrame, array5[i], false); QuestTable.MissionTableData missionData = Singleton <QuestTable> .I.GetMissionData(num2); SetLabelText(submissionFrame, array3[i], missionData.missionText); } } } else { SetActive((Enum)UI.OBJ_SUBMISSION_ROOT, true); int j = 0; for (int count = clearStatusQuestData.missionStatus.Count; j < count; j++) { CLEAR_STATUS cLEAR_STATUS = (CLEAR_STATUS)clearStatusQuestData.missionStatus[j]; SetActive(submissionFrame, array[j], questData.missionID[j] != 0); SetActive(submissionFrame, array2[j], questData.missionID[j] != 0); SetActive(submissionFrame, array4[j], cLEAR_STATUS >= CLEAR_STATUS.CLEAR); SetActive(submissionFrame, array5[j], cLEAR_STATUS >= CLEAR_STATUS.CLEAR); QuestTable.MissionTableData missionData2 = Singleton <QuestTable> .I.GetMissionData(questData.missionID[j]); SetLabelText(submissionFrame, array3[j], missionData2.missionText); } } } } } }
protected virtual void ShowSelectUI() { //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) int num = (!isInGameScene && TutorialStep.HasQuestSpecialUnlocked()) ? 1 : 2; int num2 = (showMode != 0) ? num : 0; int num3 = (showMode != SHOW_MODE.QUEST) ? num : 0; int num4 = (showMode != SHOW_MODE.ORDER) ? num : 0; SetActive((Enum)UI.OBJ_DELIVERY_ROOT, showMode == SHOW_MODE.DELIVERY); SetActive((Enum)UI.OBJ_QUEST_ROOT, showMode == SHOW_MODE.QUEST); SetActive((Enum)UI.OBJ_ORDER_ROOT, showMode == SHOW_MODE.ORDER); SetButtonSprite((Enum)UI.BTN_DELIVERY, "QuestTabBtnBase" + SPR_ON_OFF[num2], true); SetSprite((Enum)UI.SPR_DELIVERY_TEXT, "QuestTabBtnText" + SPR_INDEX[0] + SPR_ON_OFF[num2]); SetSprite((Enum)UI.SPR_DELIVERY_ICON, "QuestTabBtnIcon" + SPR_INDEX[0] + SPR_ON_OFF[num2]); SetButtonSprite((Enum)UI.BTN_QUEST, "QuestTabBtnBase" + SPR_ON_OFF[num3], true); SetSprite((Enum)UI.SPR_QUEST_TEXT, "QuestTabBtnText" + SPR_INDEX[1] + SPR_ON_OFF[num3]); SetSprite((Enum)UI.SPR_QUEST_ICON, "QuestTabBtnIcon" + SPR_INDEX[1] + SPR_ON_OFF[num3]); SetButtonSprite((Enum)UI.BTN_ORDER, "QuestTabBtnBase" + SPR_ON_OFF[num4], true); SetSprite((Enum)UI.SPR_ORDER_TEXT, "QuestTabBtnText" + SPR_INDEX[2] + SPR_ON_OFF[num4]); SetSprite((Enum)UI.SPR_ORDER_ICON, "QuestTabBtnIcon" + SPR_INDEX[2] + SPR_ON_OFF[num4]); if (!TutorialStep.HasQuestSpecialUnlocked()) { SetButtonEnabled((Enum)UI.BTN_QUEST, false); SetButtonEnabled((Enum)UI.BTN_ORDER, false); SetActive((Enum)UI.BTN_EVENT, false); } if (!isInGameScene) { SetRenderNPCModel((Enum)UI.TEX_NPCMODEL, 0, MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.questCenterNPCPos, MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.questCenterNPCRot, MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.questCenterNPCFOV, (Action <NPCLoader>)null); SetLabelText((Enum)UI.LBL_NPC_MESSAGE, npcText); } SetActive((Enum)UI.OBJ_NPC_MESSAGE, !isInGameScene); if (showMode == SHOW_MODE.DELIVERY) { SetActive((Enum)UI.SPR_TAB_NORMAL, UI.BTN_TAB_NORMAL == selectedTab); SetActive((Enum)UI.SPR_TAB_DAILY, UI.BTN_TAB_DAILY == selectedTab); SetActive((Enum)UI.SPR_TAB_WEEKLY, UI.BTN_TAB_WEEKLY == selectedTab); SetButtonSprite((Enum)UI.BTN_TAB_NORMAL, (selectedTab != UI.BTN_TAB_NORMAL) ? "PickeShopBtn_Normal_off" : "PickeShopBtn_Green_on", false); SetButtonSprite((Enum)UI.BTN_TAB_DAILY, (selectedTab != UI.BTN_TAB_DAILY) ? "PickeShopBtn_Normal_off" : "PickeShopBtn_Green_on", false); SetButtonSprite((Enum)UI.BTN_TAB_WEEKLY, (selectedTab != UI.BTN_TAB_WEEKLY) ? "PickeShopBtn_Normal_off" : "PickeShopBtn_Green_on", false); SetNPCMessage(selectedTab); switch (selectedTab) { case UI.BTN_TAB_NORMAL: SetDeliveryList(normalDeliveryInfo); break; case UI.BTN_TAB_DAILY: SetDeliveryList(dailyDeliveryInfo); break; case UI.BTN_TAB_WEEKLY: SetDeliveryList(weeklyDeliveryInfo); break; } } else if (showMode == SHOW_MODE.ORDER) { if (questItemAry == null && MonoBehaviourSingleton <InventoryManager> .I.questItemInventory.GetCount() > 0) { List <QuestItemInfo> list = new List <QuestItemInfo>(); MonoBehaviourSingleton <InventoryManager> .I.ForAllQuestInvetory(delegate(QuestItemInfo item) { if (item.infoData.questData.num > 0) { list.Add(item); } }); questItemAry = list.ToArray(); GetCtrl(UI.GRD_ORDER_QUEST).DestroyChildren(); } if (questItemAry == null || questItemAry.Length == 0) { SetActive((Enum)UI.BTN_SORT, false); SetActive((Enum)UI.GRD_ORDER_QUEST, false); SetActive((Enum)UI.STR_ORDER_NON_LIST, true); } else { questSortData = sortSettings.CreateSortAry <QuestItemInfo, QuestSortData>(questItemAry); SetActive((Enum)UI.GRD_ORDER_QUEST, true); SetActive((Enum)UI.STR_ORDER_NON_LIST, false); SetActive((Enum)UI.BTN_SORT, true); SetLabelText((Enum)UI.LBL_SORT, sortSettings.GetSortLabel()); SetToggle((Enum)UI.TGL_ICON_ASC, sortSettings.orderTypeAsc); SetDynamicList((Enum)UI.GRD_ORDER_QUEST, "QuestListOrderItem", questSortData.Length, false, (Func <int, bool>) null, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { QuestSpecialSelect questSpecialSelect2 = this; SetActive(t, true); SetEvent(t, "SELECT_ORDER", i); QuestInfoData info2 = this.questSortData[i].itemData.infoData; int num9 = (int)(info2.questData.tableData.difficulty + 1); int l = 0; for (int num10 = difficult.Length; l < num10; l++) { SetActive(t, difficult[l], l < num9); } if (!is_recycle) { ResetTween(t, UI.TWN_DIFFICULT_STAR, 0); PlayTween(t, UI.TWN_DIFFICULT_STAR, true, null, false, 0); } EnemyTable.EnemyData enemyData2 = Singleton <EnemyTable> .I.GetEnemyData((uint)info2.questData.tableData.GetMainEnemyID()); QuestSortData questSortData = this.questSortData[i]; ItemIcon itemIcon2 = ItemIcon.Create(questSortData.GetIconType(), questSortData.GetIconID(), questSortData.GetRarity(), FindCtrl(t, UI.OBJ_ENEMY), questSortData.GetIconElement(), null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon2.SetEnableCollider(false); SetActive(t, UI.SPR_ELEMENT_ROOT, enemyData2.element != ELEMENT_TYPE.MAX); SetElementSprite(t, UI.SPR_ELEMENT, (int)enemyData2.element); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData2.weakElement); SetActive(t, UI.STR_NON_WEAK_ELEMENT, enemyData2.weakElement == ELEMENT_TYPE.MAX); SetLabelText(t, UI.LBL_QUEST_NAME, info2.questData.tableData.questText); int num11 = 1; ClearStatusQuest clearStatusQuest2 = MonoBehaviourSingleton <QuestManager> .I.clearStatusQuest.Find((ClearStatusQuest data) => info2.questData.tableData.questID == data.questId); if (clearStatusQuest2 != null) { num11 = clearStatusQuest2.questStatus; } int value2 = i + 100; SetToggleGroup(t, UI.OBJ_ICON_NEW, value2); SetToggleGroup(t, UI.OBJ_ICON_CLEARED, value2); SetToggleGroup(t, UI.OBJ_ICON_COMPLETE, value2); switch (num11) { default: SetToggle(t, UI.OBJ_ICON_NEW, false); SetToggle(t, UI.OBJ_ICON_CLEARED, false); SetToggle(t, UI.OBJ_ICON_COMPLETE, false); break; case 1: SetToggle(t, UI.OBJ_ICON_NEW, true); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_NEW, "ef_ui_questselect_new"); break; case 3: SetToggle(t, UI.OBJ_ICON_CLEARED, true); break; case 4: SetToggle(t, UI.OBJ_ICON_COMPLETE, true); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_COMPLETE, "ef_ui_questselect_complete"); break; } SetLabelText(t, UI.LBL_ORDER_NUM, info2.questData.num.ToString()); SetActive(t, UI.LBL_REMAIN, false); }); } } else if (showMode == SHOW_MODE.QUEST) { if (questInfo == null || questInfo.Length == 0) { SetActive((Enum)UI.GRD_QUEST, false); SetActive((Enum)UI.STR_QUEST_NON_LIST, true); } else { SetActive((Enum)UI.STR_QUEST_NON_LIST, false); SetActive((Enum)UI.GRD_QUEST, true); SetDynamicList((Enum)UI.GRD_QUEST, "QuestListItem", questInfo.Length, false, (Func <int, bool>) null, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { QuestSpecialSelect questSpecialSelect = this; SetEvent(t, "SELECT_QUEST", i); QuestInfoData info = questInfo[i]; int num5 = (int)(info.questData.tableData.difficulty + 1); int j = 0; for (int num6 = difficult.Length; j < num6; j++) { SetActive(t, difficult[j], j < num5); } if (!is_recycle) { ResetTween(t, UI.TWN_DIFFICULT_STAR, 0); PlayTween(t, UI.TWN_DIFFICULT_STAR, true, null, false, 0); } EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)info.questData.tableData.GetMainEnemyID()); if (enemyData != null) { SetActive(t, UI.OBJ_ENEMY, true); int iconId = enemyData.iconId; RARITY_TYPE?rarity = (info.questData.tableData.questType != QUEST_TYPE.ORDER) ? null : new RARITY_TYPE?(info.questData.tableData.rarity); ItemIcon itemIcon = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, iconId, rarity, FindCtrl(t, UI.OBJ_ENEMY), enemyData.element, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon.SetEnableCollider(false); SetActive(t, UI.SPR_ELEMENT_ROOT, enemyData.element != ELEMENT_TYPE.MAX); SetElementSprite(t, UI.SPR_ELEMENT, (int)enemyData.element); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive(t, UI.STR_NON_WEAK_ELEMENT, enemyData.weakElement == ELEMENT_TYPE.MAX); } else { SetActive(t, UI.OBJ_ENEMY, false); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, 6); SetActive(t, UI.STR_NON_WEAK_ELEMENT, true); } SetLabelText(t, UI.LBL_QUEST_NUM, string.Empty); SetLabelText(t, UI.LBL_QUEST_NAME, info.questData.tableData.questText); if (!info.isExistMission) { SetActive(t, UI.OBJ_MISSION_INFO_ROOT, false); } else { SetActive(t, UI.OBJ_MISSION_INFO_ROOT, true); int k = 0; for (int num7 = info.missionData.Length; k < num7; k++) { SetActive(t, ui_top_crown[k], info.missionData[k] != null); if (info.missionData[k] != null) { SetActive(t, ui_crown[k], info.missionData[k].state >= CLEAR_STATUS.CLEAR); } } } int num8 = 1; ClearStatusQuest clearStatusQuest = MonoBehaviourSingleton <QuestManager> .I.clearStatusQuest.Find((ClearStatusQuest data) => info.questData.tableData.questID == data.questId); if (clearStatusQuest != null) { num8 = clearStatusQuest.questStatus; } int value = i + 100; SetToggleGroup(t, UI.OBJ_ICON_NEW, value); SetToggleGroup(t, UI.OBJ_ICON_CLEARED, value); SetToggleGroup(t, UI.OBJ_ICON_COMPLETE, value); switch (num8) { default: SetToggle(t, UI.OBJ_ICON_NEW, false); SetToggle(t, UI.OBJ_ICON_CLEARED, false); SetToggle(t, UI.OBJ_ICON_COMPLETE, false); break; case 1: SetToggle(t, UI.OBJ_ICON_NEW, true); SetVisibleWidgetEffect(UI.SCR_NORMAL_QUEST, t, UI.SPR_ICON_NEW, "ef_ui_questselect_new"); break; case 3: SetToggle(t, UI.OBJ_ICON_CLEARED, true); break; case 4: SetToggle(t, UI.OBJ_ICON_COMPLETE, true); SetVisibleWidgetEffect(UI.SCR_NORMAL_QUEST, t, UI.SPR_ICON_COMPLETE, "ef_ui_questselect_complete"); break; } }); } } }