public static void Open(ClassDataBase Content) { ClassEditorWindow window = GetWindow <ClassEditorWindow>("Class Editor"); window.my = Content; window.Races = (RaceDataBase)AssetDatabase.LoadAssetAtPath("Assets/DataBase/Data_Races.asset", typeof(RaceDataBase)); }
void LoadData() { my = (ClassDataBase)AssetDatabase.LoadAssetAtPath("Assets/DataBase/Data_Classes.asset", typeof(ClassDataBase)); Races = (RaceDataBase)AssetDatabase.LoadAssetAtPath("Assets/DataBase/Data_Races.asset", typeof(RaceDataBase)); }