private VfxBase ProcessOppo(ClassCharaPrm.EmotionType emotionType) { Logger.AppendLine($"Oppo emoted {emotionType}"); switch (emotionType) { case ClassCharaPrm.EmotionType.WIN: OnLose.Invoke(); break; case ClassCharaPrm.EmotionType.LOSE: case ClassCharaPrm.EmotionType.SURRENDER_LOSE: OnWin.Invoke(); break; } return(null); }
private VfxBase ProcessPlayer(ClassCharaPrm.EmotionType emotionType) { Logger.AppendLine($"Player emoted {emotionType}"); switch (emotionType) { case ClassCharaPrm.EmotionType.BATTLESTART_DIFF: case ClassCharaPrm.EmotionType.BATTLESTART_SAME: OnStart.Invoke(); break; case ClassCharaPrm.EmotionType.WIN: OnWin.Invoke(); break; case ClassCharaPrm.EmotionType.LOSE: case ClassCharaPrm.EmotionType.SURRENDER_LOSE: OnLose.Invoke(); break; } return(null); }