private VfxBase ProcessOppo(ClassCharaPrm.EmotionType emotionType)
        {
            Logger.AppendLine($"Oppo emoted {emotionType}");
            switch (emotionType)
            {
            case ClassCharaPrm.EmotionType.WIN:
                OnLose.Invoke();
                break;

            case ClassCharaPrm.EmotionType.LOSE:
            case ClassCharaPrm.EmotionType.SURRENDER_LOSE:
                OnWin.Invoke();
                break;
            }
            return(null);
        }
        private VfxBase ProcessPlayer(ClassCharaPrm.EmotionType emotionType)
        {
            Logger.AppendLine($"Player emoted {emotionType}");
            switch (emotionType)
            {
            case ClassCharaPrm.EmotionType.BATTLESTART_DIFF:
            case ClassCharaPrm.EmotionType.BATTLESTART_SAME:
                OnStart.Invoke();
                break;

            case ClassCharaPrm.EmotionType.WIN:
                OnWin.Invoke();
                break;

            case ClassCharaPrm.EmotionType.LOSE:
            case ClassCharaPrm.EmotionType.SURRENDER_LOSE:
                OnLose.Invoke();
                break;
            }
            return(null);
        }