Exemple #1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         if (!(other.bounds.max.x > collider.bounds.max.x))
         {
             // enter on right
             if (!cameraOnRight)
             {
                 moveToRight();
                 ccObj.setClamp();
             }
         }
     }
 }
Exemple #2
0
 void Start()
 {
     Debug.Log("changeClamp start");
     ccObj = Camera.main.GetComponent <ClampCamera>();
     Debug.Log("cameraOnRight: " + cameraOnRight);
     if (cameraOnRight && SaveLoadSystem.getInstance().atriumSceneStateArr[(int)SaveLoadSystem.AtriumSceneState.FROMLG2])
     {
         Debug.Log("Load camera");
         moveToLeft();
         ccObj.setClamp();
     }
 }