Exemple #1
0
 private void OnMouseUp()
 {
     if (WinController.Game1Done)
     {
         CityMap_FadeOut.FadeOut("1-2");
     }
 }
Exemple #2
0
 void LoadScene()
 {
     CityMap_FadeOut.LoadScene();
 }
Exemple #3
0
 public void QuitGame()
 {
     Time.timeScale = 1f;
     CityMap_FadeOut.FadeOut("WelcomeScreen");
 }
Exemple #4
0
 public void QuitGame()
 {
     PM.dead        = false;
     Time.timeScale = 1f;
     CityMap_FadeOut.FadeOut("WelcomeScreen");
 }
Exemple #5
0
 void EndLevel()
 {
     WinController.Game1Done = true;
     CityMap_FadeOut.FadeOut("1-2");
 }
Exemple #6
0
 public void Restart()
 {
     PM.dead        = false;
     Time.timeScale = 1f;
     CityMap_FadeOut.FadeOut("1-2");
 }
Exemple #7
0
 public void LoadMap()
 {
     PM.dead        = false;
     Time.timeScale = 1f;
     CityMap_FadeOut.FadeOut("CityMap");
 }
Exemple #8
0
 private void OnMouseUp()
 {
     CityMap_FadeOut.FadeOut("CreditScene");
 }
 void EndLevel()
 {
     WinController.Win = true;
     CityMap_FadeOut.FadeOut("CityMap");
 }
Exemple #10
0
 private void OnMouseUp()
 {
     CityMap_FadeOut.FadeOut("CityMap");
 }
Exemple #11
0
 public void LoadMap()
 {
     Time.timeScale = 1f;
     CityMap_FadeOut.FadeOut("CityMap");
 }
Exemple #12
0
 private void OnMouseUp()
 {
     CityMap_FadeOut.FadeOut("WelcomeScreen");
 }