private void OnMouseUp() { if (WinController.Game1Done) { CityMap_FadeOut.FadeOut("1-2"); } }
void LoadScene() { CityMap_FadeOut.LoadScene(); }
public void QuitGame() { Time.timeScale = 1f; CityMap_FadeOut.FadeOut("WelcomeScreen"); }
public void QuitGame() { PM.dead = false; Time.timeScale = 1f; CityMap_FadeOut.FadeOut("WelcomeScreen"); }
void EndLevel() { WinController.Game1Done = true; CityMap_FadeOut.FadeOut("1-2"); }
public void Restart() { PM.dead = false; Time.timeScale = 1f; CityMap_FadeOut.FadeOut("1-2"); }
public void LoadMap() { PM.dead = false; Time.timeScale = 1f; CityMap_FadeOut.FadeOut("CityMap"); }
private void OnMouseUp() { CityMap_FadeOut.FadeOut("CreditScene"); }
void EndLevel() { WinController.Win = true; CityMap_FadeOut.FadeOut("CityMap"); }
private void OnMouseUp() { CityMap_FadeOut.FadeOut("CityMap"); }
public void LoadMap() { Time.timeScale = 1f; CityMap_FadeOut.FadeOut("CityMap"); }
private void OnMouseUp() { CityMap_FadeOut.FadeOut("WelcomeScreen"); }