private void GenerateCity(int size) { LoadAssets(); if (size == 1) { cityGenerator.GenerateStreetsVerySmall(); } else if (size == 2) { cityGenerator.GenerateStreetsSmall(); } else if (size == 3) { cityGenerator.GenerateStreets(); } else if (size == 4) { cityGenerator.GenerateStreetsBig(); } DestroyImmediate(GameObject.Find("CarContainer")); InverseCarDirection(true); }