/// <summary> /// Generate points and store them into a list /// </summary> private void GeneratePoints(int amount) { //clear previous data _points.Clear(); _voronoiDiagram.Clear(); _cityData.Clear(); //fill settings _voronoiSettings = new GenerationSettings { VoronoiAlgorithm = VoronoiAlgorithm, PointAlgorithm = PointAlgorithm, Width = Width, Length = Height, StartX = StartX, StartY = StartY, UseSeed = UseSeed, Seed = Seed, Amount = PointsToGenerate, CircleRadius = Radius }; //generate points var timer = Stopwatch.StartNew(); _points = PointGenerator.Generate(_voronoiSettings); timer.Stop(); //update generation timer var time = timer.ElapsedMilliseconds / 1000.0; GenerationTimeText = $"Generated {_points.Count} points in {time} seconds."; //update randomly generated seed if (UseSeed == false) { Seed = _voronoiSettings.Seed; } //update canvas RefreshCanvas(); }