Exemple #1
0
 public void SetInitialData(string cityName, Province provinceOwner,
                            Player playerOwner, float foodBonus,
                            float productionBonus, int foodLvl, int prodLvl,
                            float currentFood, float currentProd, int citizens)
 {
     cityData.cityName          = cityName;
     cityData.provinceOwner     = provinceOwner;
     cityData.playerOwner       = playerOwner;
     cityData.foodBonus         = foodBonus;
     cityData.productionBonus   = productionBonus;
     cityData.citizens          = citizens;
     cityData.currentFood       = currentFood;
     cityData.currentProd       = currentProd;
     cityData.infraData.foodLvl = foodLvl;
     cityData.infraData.prodLvl = prodLvl;
     cityData.CalculateAddResources();
 }
Exemple #2
0
    public void ShowCityData(CityData cityData)
    {
        cityNameText.text = cityData.cityName;

        if (cityData.playerOwner == GlobalData.currentPlayer)
        {
            cityData.CalculateAddResources();

            cityFoodValue.text     = String.Format("{0}({1}{2})", cityData.currentFood, Sign(Mathf.Sign(cityData.surplusesFood)), cityData.surplusesFood);
            cityProdValue.text     = String.Format("{0}({1}{2})", cityData.currentProd, Sign(Mathf.Sign(cityData.surplusesProd)), cityData.surplusesProd);
            cityCitizensValue.text = "" + cityData.citizens;
        }
        else
        {
            cityFoodValue.text     = "???";
            cityProdValue.text     = "???";
            cityCitizensValue.text = "???";
        }
    }