Move matchInputsToMoveList(Input input) { Move resultingMove = null; List <Move> possibleMoves = Player.Character.MoveList .Where(w => w.Command.ActivatesOn == input) .OrderByDescending(o => o.Priority) .ToList(); if (possibleMoves.Count > 0) { // Brute force approach for now... foreach (Move move in possibleMoves) { if (isMoveInBuffer(move)) { resultingMove = move; if (move.FlushBuffer) { buffer.Clear(); } break; } } } return(resultingMove); }
public void ClearUndoHistory() { lock (m_syncRoot) { m_undoSteps.Clear(); m_redoSteps.Clear(); } }
public int Send(CSMsgC msg) { if (!sendQueue.Enqueue(msg)) { sendQueue.Clear(); sendQueue.Enqueue(msg); } return(0); }
public void CanClear_Test() { CircularQueue <int> queue = new CircularQueue <int>(55) { 0, 222, 2321 }; queue.Clear(); Assert.IsTrue(queue.IsEmpty()); }
public void CircularQueueClear() { var queue = new CircularQueue <int>(); queue.Enqueue(1); queue.Enqueue(2); Assert.AreEqual(queue.Count, 2); queue.Clear(); Assert.AreEqual(queue.Count, 0); Assert.IsFalse(queue.Contains(1)); Assert.IsFalse(queue.Contains(2)); }
public void IsEmptyExample() { var circularQueue = new CircularQueue <string>(10); // CircularQueue will be empty initially Assert.IsTrue(circularQueue.IsEmpty); circularQueue.Enqueue("cat"); // CircularQueue will be not be empty when an item is added Assert.IsFalse(circularQueue.IsEmpty); circularQueue.Clear(); // CircularQueue will be empty when items are cleared Assert.IsTrue(circularQueue.IsEmpty); }
/// <summary> /// 停止所有线程 /// </summary> public void StopAllThread() { mSendMsgQueue.Clear(); mReceiveMsgQueue.Clear(); if (mSendThread != null) { mSendWork = false; mSendThread.Join(); mSendThread = null; } if (mReceiveThread != null) { mReceiveWork = false; mReceiveThread.Join(); mReceiveThread = null; } }
public void Clear01() { var capacity = 4; var cq = new CircularQueue <int>(capacity); Assert.AreEqual(capacity, cq.Capacity()); for (int i = 0; i < 6; i++) { cq.Enqueue(i); } Assert.AreEqual(capacity, cq.Count()); cq.Clear(); Assert.AreEqual(0, cq.Count()); for (int i = 0; i < 6; i++) { cq.Enqueue(i); } Assert.AreEqual(capacity, cq.Count()); }
public void ClearExample() { var circularQueue = new CircularQueue<string>(10); circularQueue.Enqueue("cat"); circularQueue.Enqueue("dog"); circularQueue.Enqueue("canary"); // There should be 3 items in the circularQueue. Assert.AreEqual(3, circularQueue.Count); // Clear the circularQueue circularQueue.Clear(); // The circularQueue should be empty. Assert.AreEqual(0, circularQueue.Count); // No cat here.. Assert.IsFalse(circularQueue.Contains("cat")); }
public void ClearExample() { var circularQueue = new CircularQueue <string>(10); circularQueue.Enqueue("cat"); circularQueue.Enqueue("dog"); circularQueue.Enqueue("canary"); // There should be 3 items in the circularQueue. Assert.AreEqual(3, circularQueue.Count); // Clear the circularQueue circularQueue.Clear(); // The circularQueue should be empty. Assert.AreEqual(0, circularQueue.Count); // No cat here.. Assert.IsFalse(circularQueue.Contains("cat")); }
void RecvThread() { IPEndPoint anyIP = new IPEndPoint(IPAddress.Any, port); while (!terminate) { try { byte[] buffer = null; if (udpClient.Available > 0) { buffer = udpClient.Receive(ref anyIP); } int usedSize = 0; if (null != buffer) { CSMsgS msg = new CSMsgS(); TdrError.ErrorType error = msg.unpack(ref buffer, ref usedSize); if (TdrError.ErrorType.TDR_NO_ERROR == error) { if (!recvQueue.Enqueue(msg)) { recvQueue.Clear(); recvQueue.Enqueue(msg); } } else { Debug.LogError("[NetworkUdp.RecvThread] unpack message failed."); } } } catch (System.Exception e) { Debug.LogError("[NetworkUdp.RecvThread] recv exception: " + e.Message); } Thread.Sleep(1); } }
public void CircularQueueHeavyLoad() { var queue = new CircularQueue <int>(5); for (int repeats = 1; repeats <= 100; repeats++) { var values = Enumerable.Range(120, 100).Select(val => val % repeats).ToList(); foreach (var value in values) { queue.Enqueue(value); } Assert.AreEqual(queue.Count, values.Count); Assert.IsTrue(queue.Capacity >= values.Count); foreach (var value in values) { Assert.AreEqual(queue.Dequeue(), value); } queue.Clear(); queue.Resize(repeats % 10 + 1); } }
public void IsEmptyExample() { var circularQueue = new CircularQueue<string>(10); // CircularQueue will be empty initially Assert.IsTrue(circularQueue.IsEmpty); circularQueue.Enqueue("cat"); // CircularQueue will be not be empty when an item is added Assert.IsFalse(circularQueue.IsEmpty); circularQueue.Clear(); // CircularQueue will be empty when items are cleared Assert.IsTrue(circularQueue.IsEmpty); }
public void Clear() { dataCache.Clear(); }